The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Comments
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yea when i was expecting big bloodpoint gains i thought BIG, feels pretty underwhelming. Easy to fix tho, just need to increase the numbers overall and fix the BP offerings not stacking.
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map is fine. Its just the red, it strains my eyes and its hard to find blood and scratch marks.
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I hate this map as killer. Super safe loops that are interconnected , huge map and the awful collision with the little trees/branches. This and Badham are easily the worst designed maps that need a full rework imo
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Please consider adding this map to rework. Its really awful gameplay wise and very boring, its just prodrop central with most pallets being god pallets. Gideon is one of the few maps left that is truly one sided.
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too early to say, but i feel the map is a little too big? of course need more playtime on the live release. i enjoy the tiles/loops on both sides tho
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I think its a little silly that a killer can just camp one side of the map and have a nice 3/4 gen always. At the same time it feels awful trying to chase normally due to the size of the map and good loops.
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Main building is my only gripe, make it weaker and maybe make the map smaller.
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Haddonfield is balanced just it promotes very uninteresting and unfun gameplay on both sides. Massive dead zones outside of the houses mean survivors can only go to buildings and hold w around them 2-4 times. While also no line of sight breakers means survivors can pre run to the very buildings that are boring to loop and…
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The map is way too big and main building is too strong. The strong windows and god pallets in main need to be toned down a little. Also If you could reduce or outright remove those 2 rectangle pockets near shack, it would feel a lot better to get around as killer.
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The map is pretty balanced. Only issue i have have is sometimes main can spawn a insanely strong window that wastes too much time, the one with no breakable walls near it. I also think there is some pretty nasty tile RNG that can spawn near shack, like when a jungle gym window and shack window are 5 feet from each other.
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This map is so horribly unbalanced that it needs a flat out rework. So many strong buildings and interconnected loops that it feels awful to play on as killer. Love it when i get it on survivor tho lol
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The loop design feels fair on both sides. I just wished the map was a little smaller on either the top side or bottom.
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Funny thing is, I watch multiple dbd streamers and they all complain about it. I don't recall this being a issue pre ghost face/legion patch.