Comments
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Before I go into this I am a killer main so bear with me. Survivors, like I stated, are ENCOURAGED to work together. You put your faith in one another to keep running for another day. The perk in question will be pointless in SWF when they can just tell their team where they are. In my opinion, survivors whom act out on…
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Killer Times happen to be long, at Rank 16 I get about 8 Min Queue times. All I suggest is open DbD, search for a match and enjoy YouTube.
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Survivors are encouraged to work together, this perk goes against it.
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So, to make this simple for myself I am just going into the perks not the lore. (Lvl. 30) Bloodthirsty: Not all of your enhanced senses have been stripped away from your transition from a killer to a survivor. Pools of blood are more vibrant, and when standing near them (10m or less) you can see the aura of the injured…
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I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that. On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place. Bored with your life ? I have a few ideas. Going back to…
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"tried to throw shade" hmmm..... I put " that due to not trusting myself with thinking my ideas are good for everything. Also there is stats that show Survivors breathe/groan louder https://docs.google.com/spreadsheets/d/1uk0OnioNZgLly_Y9pZ1o0p3qYS9-mpknkv3DlkXAxGA/edit?usp=sharing - here What change it, is when you use an…
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@Jallybwan My Take on a """"Good"""" Survivor Concept SURVIVOR INFO Name - Andrew Werkon Height - Average Breathing - Loud Groaning - Quiet LORE Andrew Werkon despised his job. Working at Cuckoo Central, the Crotus Penn Asylum. He got first dibs on who was going to torment as he worked the day shift. He liked one aspect of…
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You are meant to plan the game out on the fly and prepare for the end.
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I don't see a Practical Purpose. If you want to make it like this. I suggest make it so that hex perks are guarded at the start and each time a generator is completed for a certain time.
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Perhaps Adrienne could repeatedly stab the survivor before plunging the knife into the head and Seraphine could make a design with blood on the ground next to the survivor with their blood?
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Ok, let's deconstruct this Concept. 1] Capitalising on Bloodlust. -Bloodlust as a mechanic is ment to aid Killers in ending a Loop. The fact that the killer has a speed boost and the Exposed/Broken on the chased survivor makes the game unfun. It forces the killer to just be patient and give time so the survivors can do…