Comments
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Honestly, a little extra reward for a little extra risk, the perk will probably be fine. If it's too much, than it will get fixed in a few months, but either way, every person running smash hit is one less person running the same bored E to outplay dead hard. I like the addition
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Bloodlust is a flawed mechanic, what I am upset about is why bloodlust. This is a game with some really oppressive meta perks, moris, and keys. I love that they want to fix some bad mechanics to make it more fun, but if they want to maximize fun, get rid of things that make the game really unfun
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I don't think it should be like fire up, that would ruin the perk, it wouldn't be as unique if it used an already taken idea. So what the distance was more than anticipated, this would not even be close to some of the really oppressive perks in the game like ruin undying. This perk should remain the way it is, a decent…