ElSegador

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ElSegador
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  • With all my respect. Wouldn't it be better, to use all those statistics that they have at hand, and although it was in a difficult way, could it be said, analyzed, and correct the problem in a direct way? It is good to focus on other things as developers, and that they have a lot of work in other areas, but we have been…
  • I just found your post about DMS, I made another similar one too, currently it seems to me that they left it, extremely weak to the perk, it was the perk that I used in most of my Killers, and it gave me very good results, it didn't lower the Gens, but without a doubt, he bought me time in chase, he gave me constant…
  • And no, the assassin is still a 4.4 movement speed assassin, who has no Tps, the chain continues to be cut by structures, he can crouch to avoid the Harpoon, he can crouch in a structure, he can even move the Survivor to dodge the shot, the only thing is that perhaps it will be less predictable, that is, you will not see…
  • And no, the assassin is still a 4.4 movement speed assassin, who has no Tps, the chain continues to be cut by structures, he can crouch to avoid the Harpoon, he can crouch in a structure, he can even move the Survivor to dodge the shot, the only thing is that perhaps it will be less predictable, that is, you will not see…
  • Unfortunately, much of the community is like that, despite the fact that all the ideas I proposed, I don't see it as something so crazy to do it, and improve this Killer, which is in a deplorable state, but hey, it's the only thing that can be done, Give ideas, and if there is an impact, let them be heard by the…
  • Boy, it's not bad, but the Killer advantages that were there were also absurdly attenuated, and just as Killers need to stop generators, and perks for it, there are 2 perks in particular, which have not even been touched by Survivor, which is Prove your worth, and Boom Totem: Circle of Healing, these 2 current perks, they…
  • As main Deathslinger, the changes that are not very crazy that I would do are these. Currently Deathslinger, raises and lowers the weapon slowly, because the Survivors complained that it was "not fun to play against" Deathslinger does not have to be fun, he is a murderer, he has to kill and disturb the work of the Survivor…
  • You are very wrong actually, killing 3 Survivors is already winning for most, the hatch is there, to generate a means of escape for the Survivor quickly, and more safely when the murderer literally already won the game, since if I kill your partner, going alone, a Killer against a Survivor, should do it extremely fast, in…
  • The truth is, I would like to continue reading your opinion, if it weren't for the fact that you said that Dead Hard didn't need a nerf, unfortunately the people I usually find saying that don't change their point of view, so what a shame.
  • If the chase with each Killer lasted 30 seconds, from when you hang the Survivor, until you hang another, the game would be balanced for a long time on the Killer side, and we both know that this is not the case, currently the strongest side, to Despite Killer's buffs, he's still a Survivor, perhaps for a slight…
  • Assassins who can use DMS, and use it best, are the strongest assassins in the tier, those assassins are actually good with or without DMS, the perk has to work well with most, not few or the most meta, that other killers take less time to apply it, and they get much more probecho as the perk says? it can be, but it has to…
  • Sure, but the thing about Pop is this, before it was 25% of the total generator, now it's 20% of the current generator, let's say it has 50% of the progress, when you hit the generator, you're lowering it by 10% of their total, these numbers, or very similar ones, make them Jolt 8%, very little difference, the Whipping…
  • In that it may be, but Pop is hardly used anymore, it is a perk that right now has many better options, such as the Whipping Hook itself, a Pop from a distance, better, and with even a higher percentage in most cases, Pop yes which was meta and it was good to use, but after the changes, it's not as compensatory as might be…
  • If you see the explanation well, you see that the time that the Dead Man's Switch buys is never 45 seconds, 45 seconds is what the perk blocks if they release a motor, when it hangs, since it is hung the counter starts, no since the survivor releases the engine, if it is not taken with Flagellant Hook: Pain Resonance, the…
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