Comments
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Hope that is true.
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Well with the theme if was a non-modern looking bag maybe but to new for the cosmetic.
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Yeah if a choice between the two was an option that would be fine but also why was this not mentioned in notes?
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Oh coolio thank you
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I think the glow would be a bit much on console only because it would give the killer distance away to well. I have been running spine chill the past couple games just because I need bit more notification if the killer is coming towards me.
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It's great that he is getting 2k/3k in high rank. I also play high rank as well. I am just adding input that as a survivor I don't enjoy the wide blast zone. It's kind of like when spirit could phase and run into you and find you that way. Not really allowing me to out play or maneuver the killer. For the meter I didn't…
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Yea I guess my play style is in the old mind set of the hatch before closure I liked it better because I was always the last to survive and could usually always get out.
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Huh I'm dealing with it that's why I am on here. It is a constant problem for me that killers are not hooking. I am unhooking and healing teammates like I am suppose too. If I run in front of a killer that downs the second to last survivor that is my own fault. However if I am across the map on a gen and they slug until…
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Not asking for a punishment however when the other survivor is not even around they just do it to wait out the survivors for hatch or to lure them out. Again i understand why they do it but it's basically like the hatch stand off but with a downed survivor. It draws out the game when it should.
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Thing is I small game so totoms are always my priority. I am finally getting back into red rank but I can't seen to stay there because of the pip system.