Comments
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I concur. It's kind of frustrating having your totems destroying within 30 seconds of the game starting. Like, come on survs, GIMME A BLOODY CHANCE.
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Yeah, I'm aware, and you're not a dev, so these are only suggestions (albeit good ones), I just really don't want another killer as slow as the nurse personally, hah. I mean you can literally urban evasion away from her. Wouldn't fit the spirit, and her passive phasing, which I find rather creepy and cool as survivor. You…
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A decent set of ideas but PLEASE, do NOT slow her movement speed down to nurse levels. Her obnoxiously slow movement speed is what keeps me from enjoying The Nurse at all, and yeah, I can do well with her, but ugh, SO SLOW. Also, +1 on making her scratchmarks more visible/reliable and being able to turn off that bloody…
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I play both, a bit more killer, but I'm a regular survivor as well. The balance needs some tweaking in various departments, but I personally feel that the survivors have MUCH more ways to ruin the killers fun than vice versa. Plus, if a survivor is out, he's out, and can start a new game. Killer usually has to endure it…
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The decision to camp or not to camp always depends on how the match is going. I didn't bring ruin and these crazy mechanics have 3 gens done a minute into the game? ( I might exaggerate a little here ), yeah I'm more inclined to camp so I get at least one bloody sacrifice if you all bring Brand New Part and the whole team.…
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The decision to camp or not to camp always depends on how the match is going. I didn't bring ruin and these crazy mechanics have 3 gens done a minute into the game? ( I might exaggerate a little here ), yeah I'm more inclined to camp so I get at least one bloody sacrifice if you all bring Brand New Part and the whole team.…