The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yeah the second killer post is incredibly bait-y. This discussion is just one giant bait.
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We fell for the bait.
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Adding another killer wouldn't be balanced. One killer is all you need. It's all dependent on your killer and your ability to pressure survivors off gens. A 5th perk slot would be nice but would have to be implemented on both sides.
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yes.
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Ebonys are extremely unbalanced. They allow you to hook everyone just once, tunnel them off hook, and remove them one by one. Once you're caught, you're dead. Ivorys are strong by giving you the ability to remove and tunnel a survivor out of the game quickly. Cypress are 100% okay. Killers do lose some bp using them tho.
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Yes that is what it seems like. They still do care for killer players too.
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That's a good point and I can't disagree with that. People who've mastered spirit or nurse won't need the perk anyway because the stomp on survivors very easily due to the killer they chose. They wouldn't need the perk due to their unmatched skill. That perk would just deny them a 4th perk slot.
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If so why in online tournaments comms are allowed? They weren't implemented in the game yes but the devs over time acknowledged this and players still use them.
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Use your eyes to look at disturbed crows or learn survivor's spawn points. There are multiple videos online describing spawns points on each map.
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The point is for the survivors to communicate, do gens, and escape. Communication isn't a perk, it's what you need to escape.
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Spirit and Nurse wouldn't need the perk because how incredibly the strong those killers are. They wouldn't waste another perk slot on canceling survivor's perks if the killer is already incredibly strong, even stronger with good perks (bbq, pop, ruin, etc).
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That's the issue. Then the killer has 3 perks to work with while the survivors have none. That's not balance. Both sides should have perks. To be fair, most of the survivor's perks are second chance perks that are a pain to deal with. But not allowing them to use perks is unbalanced. Both sides should be allowed to have…
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The problem is DS is used in most/all SWF by at least 1 person. Loosing multiple gens (1-3) for one person makes the game a loss (unless you count a black pip as a win). Working through DS and BT + excellent loopers is extremely challenging. Most squads have a weak link. You have a 1/4 chance in finding that weak link in…
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I wouldn't 100% agree with you. This special perk would be almost a must have on a lot of killers to stop survivor's second chance perks. That's the problem. Since it would be a must have/ almost a must have on every killer, most killers would run it, so there would be no point in running perks. You would pray the killer…
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Yeah I've heard he's pretty clunky indoors so I'm surprised you enjoyed him on an indoor map. Thanks for the response.
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No you don't. That's actually a terrible idea because you're allowing the others to do gens. If they're not doing gens then they're being overly altruistic. SWF are hard to deal with but tunneling will just lead to a depip or a black pip. Also imagine the salt they would have.