Comments
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If I remember correctly, they stated that the Tomes will always be available. So even once this Rift ends, you should still be able to work at getting the lore out of older Tomes. You won't get Rift Fragments I think for the next Rift in old Tomes, but you should be able to eternally try for older challenges for BP and…
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I don't see anyone mentioning this, but it also specifies, "finish" healing 2 health states, so you can also just heal them most of the way normally, and then finish them off with the medkit.
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Maybe the numbers could be 0/0/1 then? I'm just spitballing here and in no way saying this should be in the game, just theorizing for fun. I just want more survivor perks to encourage things besides generator progression. (I know that's their whole goal, but still.) I'm no game designer so all this is, and will always be,…
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Then you must be either a very good killer, or against unskilled survivors. In reality, the entirety of his power is that he gives survivors a third health state by having to put them to sleep first, objectively speaking. They are able to wake up too easily as is to have any real slowing potential, and the tracking is…
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I didn't think five would be good, because then SWF could make it 20 hooks, and that could be a problem.
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Also, they need to add a visual timer for the Killer on Blood Warden... Just to help them plan a little bit more. Just have it be the same timer you see for perks like Pop Goes the Weasel or Make your Choice, where it's on the perk itself.
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Personally, and I know this is just me, when I play Survivor, I will only pick perks that seem like that Survivor would be able to use based on their existing perks and their lore. It makes for some fun and interesting builds. I'd encourage more people to try it, but most Survivors only seem to care about what their most…
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I like them, except maybe with "Bear the Shame" it should only reduce the action speed of altruism, rather than prevent it all together. Though, even with the preventing of it, I like the glowing red part of it, because you'd have to think as the other Survivors "This guy wouldn't be coming back for me, why should I help…
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I was looking at that as well, if you find any information on that, please post it here, I'd love to know what it means as well.
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Oh yeah, this only applies to the Huntress and Hag's Hindered status they apply, I don't know if the Clown's is the same or not as this was posted before his release.
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The Clown's power is he throws a bottle of toxic gas that, if the survivor is caught in the cloud that it forms, becomes intoxicated, causing Impaired vision, reduced movement speed, and coughing for 1.5 seconds. He can carry a certain number of these, but can reload them at any time by holding the Active ability button.…
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One thing I've always considered would be on top of the existing daily ones (Though I do really like the idea that was mentioned about tiers) they should just add a set of "Weekly" rituals that are really difficult. The idea I have for this is either they work like the current dailies where you can hold on to them and only…
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Hindered will lower a sprinting survivors movement speed from 100% down to 96.25%. I'm not sure if that alters walking/crouch speed at all though.
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Could maybe have a system where Survivors lose certain perks when they get hooked. That way, it isn't intrusive on the killer because they are already doing that. It also makes sense in a, your body just had a giant bloody rusty hook shoved through it, and now you're hindered. But, downside, I think if this was…
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I'd try to get information flowing like Benedict... After my initial set of panic, death, rebirth, followed by some more panic.
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Honestly, I think the best way as a Survivor to stop camping from happening is to actually punish it correctly. If they are camping, and you are on the hook, don't try to free yourself, and then struggle as long as possible. As the Survivors not hooked, if you see camping, immediately just do Generators. If everyone did…
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It's actually interesting to think about the fact that the Survivors are, while only slightly, more than just skins. If you think about it in a real world scenario, people would have inherently different chances of survival based on build, skin tone, and voice, when trying to hide, and that is something that is shown in…
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Judging from the video they showed in the live stream, I'd say, hopefully, around four or five recolors, minimum, per character, Survivor and Killer, excluding Licensed characters, of course. And then of course the unique type outfits. (Shirtless David, Military Doctor, Lettuce Hag, etc.) I'd guess around 60-70% of the…
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Why not just make it only able to be used if the survivor hasn't been hooked, along with the new change? That way, if they haven't been caught the whole match, sure free escape at the end, but if they got caught early they either don't use DS at all, or risk being injured the whole game.