The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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im not to sure about that tbh, one unlucky spawn could lead to a loss to no fault of the survivors, or if there easy to find then whats the point in hiding them? its too much RNG to be viable imo
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whilst this does help the early game a bit, tool boxes are basically a monkey in the works for this idea, a 100 charge gen can still be done in 66.6 seconds with a top tier tool box, now lets say you find a toolbox during the match or save it for the later game, a 60 charge gen for the final gen with a 1.5 CPS toolbox is…
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the issue with that is your basically doing the same thing as adding another gen to the game, what ever is added is gonna have to be significant enough to to fill the role of a gen and so falls into the same issues as above. and if its not significant enough then youve just got more totems
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all i can think about with this is pac-man
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no, its art
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༼ つ ◕◕ ༽つ S O O N T M ༼ つ ◕◕ ༽つ
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༼ つ ◕◕ ༽つ S O O N T M ༼ つ ◕◕ ༽つ
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issue with that is your basically just adding another gen, to which i point you towards my initial argument at the top
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༼ つ ◕◕ ༽つ SUMMON THE CHAPTER. ༼ つ ◕◕ ༽つ
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i dont think secondary objectives will achieve this ethier, totems are secondary and their largely ignored, the nerf to healing however would achieve this, since ethier you Self care for 32 seconds or with mangled 40 seconds or you pull someone else off a gen to heal you, this artificially creates pressure, whilst it wont…
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so im not gonna lie i feel kinda dumb for missing this bit haha, but these changes are basically exactly what i was refering to when i said other areas, thanks a bunch for reposting that QnA i may do another right up on these but as for my immediate thoughts all these changes are amazing, the healing allows for better…
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thanks a bunch :3
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༼ つ ◕◕ ༽つ Summon the chapter. ༼ つ ◕◕ ༽つ
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this mean you get to take half your time off thats how that works right? Kappa
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Thats more of an issue with DS and unbreakable though, and not with sabo itself
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thats some wizard #########
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The thing with the no mither sabo squad is the sheer co-ordination and skill it takes to pull off, whilst its strong its always risky as hell have your entire team being 1 shot so i dont really see this as an issue, whilst i do agree the buffing sabo might not be the best i dont think it should be written of entirely
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Thanks for dropping by! and i watched the QnA and love the ideas spoken there, espically horvaths crazy box haha, i spoke about the blood warden idea in a previous post as well
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the toolboxes, mmph
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༼ つ ◕◕ ༽つ Summon the chapter. ༼ つ ◕◕ ༽つ
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honestly, i wrote this more for the community then the devs, i kept hearing people saying why dont they just make gens go slower, had a think about it myself, and figured id write it so that others can see it
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i just read that i was like... well #########
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personally i dont think another objective is the right move, smaller maps and smaller loops will give killers more pressure
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im assuming he did, he raises another fair point
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that's... you just wrote my entire 1500 word essay in two sentences... FeelsBadMan
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tbh, i actually like this idea, sure this means you'll have it back for every chase which was a problem but for a perk slot thats a pretty good trade, and with the upcoming SC and DS changes this will allow those people who want to focus on the chase rather then stealth still do there thing
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i have to agree, i admitedly dont have the best internet and since i play killer survivors suffer because of it, dedicated servers would be amazing
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There will be a PTB, it is estimated for it to release next week
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ill be doing these sort of things for every patch, be that new chapter or mid session up date, stay tuned!
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Update: BNP changes - Installing a brand new part will now complete 15% of the generator over 5 seconds, during the install there will be 2 difficult skill checks,hitting a skill check will add an additional 5% each. Now only the add BNP is consumed and not the tool box