Comments
-
It will definitely happen, especially if the new Hex:Ruin is as bad as most people think. I am not so sure myself. Not being required to kick a gen is theoretically huge. I don't know - I can't test it on the PTB, because I play on console. As killer I always refrained from using NOED, because I always preferred to slow…
-
Yes, there is a problem. It's 16 perks versus 4, and the survivors can disable some of those 4. This is a bad game design. I am not sure how to resolve this. The most powerful killer perks should be hexes - this is fair. However, disabling a hex should be more challenging. How about making it default that the killer is…
-
Things about DbD that are mostly fine: maps, hitboxes (yes, I really think so!). Things that need fixing: bunch of perks being useless, difficulty disparity in higher ranks (killers need to be much better and try hard way more than survs in order to 3k/4k), Decisive Bullshit (it's not an anti-tunnelling perk if I can chase…
-
I don't think Dead Hard needs nerfing. Decisive Strike must be nerfed. In general, there is a lot of perks that give survivors second chances. This is a separate issue that should and can be addressed. For example, perks can be categorized. Second-chance perks, healing perks, repairing/sabotaging perks, etc. And then it…
-
Decisive Strike at its current state is simply untolerable - it's way too strong. From the killers' point of view, it was actually less frustrating before the rework. My suggestion is simple: just cut the timer in half. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60…