The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You're critiquing allegedly "feelings"-based thoughts, and say stats matter over everything, but then argue that killers' subjective (feeling-based) arguments are worth less or none at all compared to survivors' subjective arguments. That's not what I said at all. My observation is that the opposite is true in the attitude…
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The balance issue arises because survivors have access to tools and teamwork that scale exceptionally well when used efficiently, while killers often rely on strategies like tunneling or camping to stabilize games. These strategies aren’t about incompetence; they’re about compensating for the pressure that 4 survivors can…
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High-level survivors complete generators so efficiently that killers often resort to camping or tunneling to regain control of the game. While criticized as "unfun" tactics, these strategies are sometimes the only way killers can compete against well-coordinated teams. Which killers, though? Because this seems to be a…
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Asking to attend both sides equally? My only argument is that if you end up implementing perks that try to counter complaints, could be useful to ask yourselves why such strategies began. I get the feeling that you're fishing to hear one particular answer, and unfortunately, it's not that simple. 'Because it's necessary'…
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There's also a bit of niche synergy with perks that rely on injury, like Resilience and particularly Desperate Measures. Ever had Desperate Measures while you're injured, come across another injured survivor, and no matter what, you can't convince them to let you heal them first to max out the DM value? This perk fixes…
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Nah, it's more like: Once you have healed another survivor, the perk activates. While the perk is active, you can activate it while getting healed by another survivor to become broken for 60 seconds. If you do not go down in those 60 seconds, you are healed automatically. So it's basically like an anti-haemorrhagic…
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It's stupid. The perk by itself is already a tough sell, since it doesn't really give much value to the survivor team, but they had to one-up it by making a mediocre effect get snowed in with extra drawbacks. 'You scream and become exposed'? Really, BHVR? So if the tunneller does as tunnellers do, and makes their way back…
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'Second chance perks'? What year is this? Did we go back in time?
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Not this again… A 40% mean escape rate means the killer will win about 47% of the time. You are not calculating this. You are not simulating this. You are treating every game like a pure roll of the dice, and the thing is: DBD is not like that at all. The dice aren't even, they're weighted. Badly. And they're even weighted…
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Equip some chase perks, learn to actually play the game without attempting to hide the entire game, and you'll see how the game improves for you. If you can't play the game without Distortion, perhaps DBD isn't the game for you. Here's another argument for aura reading having power-crept out of control. Having your aura…
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I don't know if these graphs show what you want them to show, because these suggest the nerfs were undeserved. Absolute most stacked survivor set-up is still sub-50%. Nerfing that further would be the opposite of balance.
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How're you gonna call me a strawmanner when what I'm replying to is right there in your post? Simply incorrect. That was the exact and entire point of the Distortion nerf.
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The game is not built around survivors 'escaping' chases. You're expected to give up your position to the killer, then lead them on a long chase before you're eventually hooked. With regards to the main topic: Boil Over is an atrocity that should never have had its original buff. It's incredibly bad for gameplay and should…
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I'd say Weave Attunement, Floods of Rage, and particularly NTH are all way more powerful aura reading than BBQ.
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Bitter Murmur and Nurse's Calling are both contingent on a survivor's action, and BBQ was designed to only direct the killer, not point out exact locations, which is why it only works on survivors that are too far away. But since then, we've had NTH (Killer action, shows exact location of nearby survivors), Weave…
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I've never used Distortion. But if one side gets to shut down perks and gameplay elements, so should the other.
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Sadly, with BHVR's design style, both Invocations and Boons are unusable, they can't create anything for either.
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Only if Distortion gets its nerf reverted.
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Progression and regression aren't supposed to be 1 to 1. +100% regression is +100% regression, just like +50% heal speed is +50% heal speed. The game's perfectly fine with regression speed as it is, so getting double the normal is still huge.
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Offerings aren't supposed to just block out entire mechanisms.
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We are not having unironic complaints about Weaving Spiders in the year of our lord 2024…
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Im assuming your of the opinion that at the end of the match where the last 2 survivors are playing hide and seek holding the game hostage is cool because you know I can just look for them forever? A potential hostage hiding situation at the end of some matches doesn't mean killers are entitled to having unrestricted aura…
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1: Why would pickrate go up based on this? The average player is not unbiased, they're heavily biased, and that's okay. It's not that pickrates have diminished relevance, it's that they have none, at all. It's one thing to claim they have diminished relevance, it's another entirely to dismiss them outright. The rest of…
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1: First, the pickrate issue. Just gonna snip the quote for brevity and because I can't be bothered with whatever the forums are doing with formatting these days. Quote-pasting has been a mess lately. Anyway, I understand that you don't want to cling too heavily to pickrates and that's fine, you are right in saying that…
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The crucial distinction here is that Shadow Step is primarily an aura block and scratch marks perk, and OTR is primarily an anti-tunnel perk. Shadow Step still had a niche for hiding scratch marks, but that alone doesn't make a complete perk There's multiple perks where the only benefit is hiding scratch marks, such as…
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I'm not actually ignoring context here, I'm even acknowledging that Off The Record isn't as susceptible to Distortion being perfect because it is not fundamentally an aura blocking perk. But this only flies for Sole Survivor, because Shadow Step DOES have a different niche on top of aura blocking. Shadow Step and Sole…
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why ever bother even considering a different perk even if it has some extra effects? Again, this is complete context blindness. You're judging it solely on this one aspect, and you're dismissing everything that goes against it, or that goes in favour of its competition. And that just kills your entire argumentation. OTR…
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If they are 'in line with', or 'comparable' on the subject of aura reading, you can't turn around and say that distortion is 'definitely better', because then it's not in line with, or comparable. And again, they shouldn't be! Picking up OTR as an aura blocking option should not be comparable with Distortion on that aspect…
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Lightborn counters no survivor perks, it counters survivor items There's several perks whose only function is with attaining or using said items, so those are rendered completely inert by Lightborn. To claim they don't directly counter said perks is a matter of semantics, not practicality. Distortion does make survivors…
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Yes, it is the best form of aura blocking, and it's definitely better than OTR. That's kind of contradictory to what you were saying before, where you asserted that the nerf was used to make the other forms of aura blocking competitive with Distortion. But now you're saying that it's not competitive at all. And I'm not…
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Well, I think it's probably most relevant to take a step back here and remember that Distortion, in its current form, is still the best form of aura blocking. Is it? Because I don't think it functionally differs all that much from OTR, unless the killer has a tendency to drop chase often. But at that point, you're dealing…
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I get the intention, but it wouldn't do anything. Something having very strong counterplay has never given survivor perks the leeway they need to be strong enough. Basekit Shattered Hope would result in a 25% increase to heal speed on CoH, then a lot of complaints, and then it would get reverted within the month and that's…
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OTR being an anti-tunnel perk and Shadow Step being a better overall stealth perk is relevant but it's not the thing being directly compared. No, but it needs to be considered in overall perk balance, and in judging the value of Distortion. If Distortion does only one, fairly conditional thing, while its competition does…
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It still does the job well enough, though it has been downgraded to be comparable to its peers instead of clearly superior to them in every aspect That's a very misleading way to put it, considering you're only looking at one singular aspect: The aura blocking. Its peers couldn't beat it at that, but in all other aspects,…
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You're too early, Windows of Opportunity hasn't been killed off yet. Once that's done, you can move on to OTR.
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So killers get big aura reading powercreep and BHVR decides to gut Distortion, now there's rampant slugging and BHVR nerfs WGLF… They also gave killers extra anti-chest/item perks after giving survivors chest perks, and buffed chase-breaking perks the patch before Predator rework and further aura read buffs. Anyone else…
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You won't like the result, since the survivors are gonna get better and they're gonna do so with a different fourth perk that will become the new target of 'nerf now' complaints.
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But those are things you can do without the perk, too. So it's not the perk doing it.
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'vs 3 generators' Oh no, the AFK killer is getting nerfed again!
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Right. So it's a nerf to tunnelling to compensate for the gen time increase's buff to tunnelling.
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WoO is used to drag out chases unnecessarily and therefore hurts... How is it doing this, exactly?
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Again: whatever you are talking about, it's not the reality of DBD. Gen times would need to have an added 21-30s to generators, not 10s. It's never gonna be 30 seconds -unless the killer camps-. If the killer just continues playing as normal, those 10 seconds will not come into play. It is still in the survivors' best…
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because killer literally won't be aware than there will be 3 survivors doing gens instead of two for the much longer duration than they would expect, which is a tremendous impact on killer's further decision making + puts the killer into a more disadvantageous position because in this case, hook doesn't generate pressure…
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Survivors aren't the power role, and there's comparatively much less they can do to break the game.
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it literally works no matter if killer camps or not :) Sorry, what impact does 'increased urgency to leave the hook' have on a killer who is leaving the hook immediately anyway? With slugging, you don't get notified that killer is going to carry someone Do you think survivors are just sitting there with question marks over…
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that is why those 10 seconds is somewhat big deal because it puts urgency on killer to move away from hooks over urgency for survivor to get to the hook. But again, this is just talking about how this is hindering camping. And this change was specifically made to counterbalance the buff camping got when gens got their…
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@NarkoTri1er pretty well explained how slugging affects pressure and how not going for the unhooking for extended periods can rob the killer themselves of any pressure. Its not that hard to understand, but you seem to purposefully dodging this. No, Narko delivered a bunch of word-salad which never actually addressed any…
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since you deleted original comment Okay, before anything else: The forums are definitely broken, because I did not delete that, and I doubt a mod did, either, since it didn't get scrubbed from quotes and I received no notification or warning or anything of the sort. Same thing happened with the thread about 'does anyone…
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You do realise that this dramatically narrows the window, right? This only comes into play if your gen is around 90% done, otherwise there's no benefit and you're better off getting the other survivor off the hook so they can get back into action too. Same goes here. It's only relevant if those extra ten seconds are…
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Oh yeah, I forgot that it got buffed. That does cut the requirement by quite a lot.