Comments
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AFAIK, Vecna is not a horror name, and the perks are largely irrelevant. The killer perks have some potential, I think, but the only thing survivors got was a new way to meme with the little ditty. So there's really only something in here for killers, and it's not something big.
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Doesn't Bardic Inspiration affect multiple survivors at a time? You could grant the buff to two other survivors, theoretically, to make hitting the skillcheck count more likely.
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I mean, blank 2v8 is going to be a total disaster, some adjustments have to be made to make it worth playing.
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While, yes, it is easy to activate then you have to try explaining that with all of the other options with the fact that they're all EQUALLY as easy to activate with DMS requiring you to just simply hook a survivor on any hook to activate, Undone requiring you to just simply kick a gen(very hard to activate…
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But they're also nerfing Grim Embrace and Pain Res, both of which encourage not tunneling and camping. So if anything I think we're going backwards on encouraging spreading the pressure. Both of these perks do, unfortunately, also still work fine with camping/tunnelling though. If anything, I'd like to see them more…
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Probably not for the average player who doesn't know how to loop and the broken is more punishing. I'd say it's actually more punishing for the more advanced players as it disables them from making more aggressive plays. You can't bodyblock, you're at much greater risk with saves, and you can't help in a contested unhook.…
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It still doesn't look good, be reasonable.
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Sadly, the forums have been very vocal about disagreeing with you. People do want band-aid perks to continue.
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In what world do you think the game can tell what a bodyblock is? Note also that it says 'certain' actions. Not 'all' actions. Yes, I imagine you'd prefer to rely on killer anec-data, where killers will declare something OP if it made getting a 4K slightly harder. Wish I was joking, but it's a legitimate trend that…
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Well, DS wasn't too strong, and where does it list its intended purpose?
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You can have good regression or the unfun strats, but when you combine both, you get a problem. It's why some of the perks were changed to work less with some of the unfun strats, but that's clearly not enough. Forums have been pretty vocal though, in that the unfun strats have to stay, which subsequently does mean that…
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What's your point? Killers overperform, they get nerfed, so then it's fine if survivors also get nerfed?
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How do you know what the perk is meant for? BHVR itself has never determined DS should be just an anti-tunnel perk. Again, talking about the offensive usages of the perk, like, standing in a doorway and physically using your body with basekit BT to prevent the killer from going after someone else. You can't. You can take a…
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A game that can be balanced towards a broader, more engaging gameplay experience, without the constant threat in the background.
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That is, unfortunately, a consequence of having these 'unfun' strategies continue to exist.
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If it's up to killers, the games will -always- go 'too fast'. But nothing in the statistics suggests that this is actually the case. The point is that, if you continue to make it so killers aren't even able to gain any time by hooking, then why bother hooking at all? Which is the point of this thread. The problem is that…
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What is pain res NOW? 22 seconds off a gen. Pain res LITERALLY does not pay for itself most of the time. Now you want to nerf it even more? I don't know where this idea came from of regression needing parity with progression, but it doesn't fly. It's an asymmetrical game. If Killers are doing too well with their regression…
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It's a survivor perk. It does a thing that benefits survivors. That makes it OP. 5 seconds is too long because you can offensively use it in corners of the map and still get somewhere safe How are you using it offensively in the corner of the map? If a killer chases you all the way into the corner of the map, downs you and…
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That works both ways though, which is why Doctor tanked from being one of the highest killrates to one of the lowest. These statistics also include bot-killers torpedoing their MMR and farming BP. Not to mention that these statistics also separate out high MMR, where these drops and disconnects are less likely to occur.…
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Female: Zarina, Kate, Claudette Male: Felix, Vittorio, Leon
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An idea I had would be to give the survivor an active ability, to be used while running and injured, that would basically be like Spirit's power: You don't see anything, you can't interact with anything, you can't be interacted with, you can't collide with other actors. Immediate chase-ender, on demand. But it can't do…
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That doesn't hold up, statistically. High MMR has higher kill rates.
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No survivors bring 4 healing perks because an exhaustion perk is must run, so FP will not counter an entire survivors build. I have, so that's incorrect. But even if I hadn't, wouldn't that also be a notch against your argument? No killer has any reason to bring four aura perks. Forced Penance applies to ONE of FOUR…
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It’s overtuned because it can block 4 killer perks at once. It takes four to block those perks, not one and it can only do so because all those perks share the same function. Forced Penance can block 16 perks, is that overtuned too? I’m tired of people complaining about 4 slowdowns and when I use a full aura read build to…
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You haven't shown how it's overtuned, though. You've only shown that it's trivial to overcome, which is kinda the opposite.
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Don’t listen to any of these survivors they are all very biased, distortion is WAAAAY overturned. ONE PERK should NOT COUNTER FOUR. I played against a 4 man distortion squad while I had 4 aura perks and after 9 hooks got ZERO AURA READS! Because distortion tells you exactly what perks the killer has and they hid in lockers…
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The 6.1 nerf to ruin, to my knowledge, blindsided everyone. No one asked for that nerf.
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Radiusii? I wanna make a joke here so bad, but I feel I might get banned if I do...
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That is what you're saying when you say that NWO has a baseline value and doesn't require you to do well, in contrast to pop and pain res. Do you... know what tunnelling is?
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No, but you do say you need to be playing well to get value from things like PGTW. And 'getting a hook' is not a high enough bar to pass to warrant it being called 'doing well'.
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'Getting at least one hook' is not 'doing well' in my book either.
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I meant upon getting unhooked, don't want those tokens firing while you're on hook.
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Maybe it should gain a batch of tokens upon unhook?
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Hold up, why's NWO in that list? Surely if survivors are skilled enough to cancel PGTW and Pain Res, they're skilled enough to cancel NWO?
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Not really. Tons of perks don't work that way. I think it's far more facetious to claim that gen regression perks can be cancelled out by skill.
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Except blocking aura perks is not Distortion's value, it's the way by which it attempts to apply value.
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Knowing how to find survivors is also a skill. You're drawing up the flimsiest distinctions here. Distortion does nothing if you find them anyway, so why would 'git gud' not apply here?
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There is a counter and you stated it. It's get good at the game. This goes for Distortion too, though. Killers could find survivors without aura reading back in the day, why can't they do so anymore now?
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The counters aren't the be-all-end-all, IMO, but just a part of the balancing equation. If something has a counter, depending on the counter's accessibility, it is going to be 'weaker' than if it didn't have one. Things like Deadline or Desperate Measures are fine, even if they have few/no easily accessible counters. DS…
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Second perk, one time use, still wasting time.
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they already helped the team by bodyblocking. That's not a good trade-off for spending who knows how long chasing the killer after getting unhooked, and then spending time slugged and either pulling another survivor off gen or blowing a second, single-use perk. This ain't a good deal for survivors.
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Not keen on CoH or Solidarity, with both being too situational. Desperate Measures would likely provide more consistent value.
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If your decisive strike is 45 second and you down, the tunneler has choice to pick-up or wait 45 seconds. That is called counter-play. The slugging problem is lack of counter-play. the survivor always get to stay alive for 60 seconds or second chance. You seem to be forgetting something: DS is a survivor perk. It shouldn't…
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Considering the counterplay of slugging, I don't think it is overpowered. 3 seconds is definitely UP, though.