Flownominal

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Flownominal
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  • Not to mention mixing gases canceled them. You can bait a yellow bottle and kill it before an out positioned survivor can benefit from it. I think the problem people have generally is they want a brute force buff but this is a "4d chess" mindgame potential buff.
  • I never felt particularly oppressed by new ruin/old undying. Especially if the killer was mediocre. Just dedicate to the gen or run bones. I was fine doing either. Small game is always in my load out for dealing with NOED so I usually ran a quick sweep of common totem spawns and knocked out 2-3 totems easily, sometimes 4…
  • I see tons of utility in the new bottles, I'm just curious which status effects it cures. Sure the standard array, but are they also accounting for things like exhaustion, obliviousness, or exposed too? Plus I can't imagine hex debuffs would get removed, like third seal blindness would probably persist.
  • Keys already should have been reworked not counting the ability to escape. What I would like to see is the charges altered so broken key gets 15, full key gets 30, then skeleton also gets 30 but is the only one to actually open the hatch. Also add a cool down so survivors have to wait between escapes instead of jumping all…
  • Except it's a ranked game so not ranking is mechanically not winning. Hell, I've depipped from a 4k (potatoes I NEVER should have been matched with) and trust me, losing rank does not feel like winning. And since I lay for those sweet sweet bloodpoints, it was also not a good match my any stretch.
  • I play both sides and see why a change was needed from both sides. As a survivor it tips the scales way to hard against you, and often encourages tunneling which does ruin a players fun needlessly. And that was exactly the reason obsession perks were already changed long ago *cough*Dying Light*cough*. As killer you're…
  • Mods can close this. It must have been a big, because last night I could only search by in game friend code, literally no results at all unless the search started with a '#', and today I can actually search by screen name.
  • My only gripe because I constantly go on marathon 3-4 gen chases is that it absolutely ruins my ability to score, and that hard cap of reaching max boldness in 45 seconds just hurts. I'm not here to survive every match, I'm here to score sweet sweet bloodpoints. Same thing as killer. When I catch myself sweating too hard…
  • I kinda like your idea for retribution doing damage a lot more than obliviousness
  • I don't see a problem with Undying having aura reading. It is still a hex defense perk, you just pick which poison you're working with. As a killer I like it more than Thrill, but as a survivor I'm actually more afraid of Thrill than Undying.
  • It's definitely on the servers, and it's not just with dead hard. I've had it happen a few times on the sprint burst you get from being hit. And one time pulled back through a window I vaulted
  • The risk is that you're already hurt and therefore in more imminent danger. No other exhaustion or chase perk required such a toll to activate. And any other perk that functions while injured (like resilience) isn't entirely dependant on being in active danger. The same people saying "press button to win" are starting to…
  • I would love to not have to use meta perks, but the best way to change the meta is to change the gameplay style. I HAVE TO run borrowed time to clutch a suicide unhook because if I don't the face camps are real. At the same time I don't run DS anymore because tunneling has really declined in my matches. The slugging is…
  • Also, I always felt Ruin/Thrill was scarier because the actual notification for touching the bones and the slow down made it much easier for killers to defend them
  • The vast majority of survivors HATE running bones. If me and my one sec partner don't cleanse all 5 between us by end game NOED always happens. Because of this my standard load out has Small Game and I tend to break 4 or all 5 every match unless I get into a long chase or the map sucks (game, Hawkins, and middwich because…
  • Depends on your play style and who you face. If you're good at pressure and survivor juggling Ruin and pop are strong options. Neither of those help if they just gen rush though. In those cases Discordance is good. I'd also give tinkerer a try. Going undetectable and hitting people off the gen through the wall with his…
  • I'm not arguing it's not a strong perk, it is. But it's not ALWAYS a strong perk with all the ways it can fail. Hell, when I DH to reach a window it always fat vaults me and I take a hit anyways. What I'm seeing is people being upset with high caliber play from highly competent players. While I agree balancing should be…
  • There's a lot of people putting DH way too high up on a pedestal. It's strong only when the circumstances allow it to be and there's plenty of counters to it. If there's nothing to DH to, then you still go down. If you angle wrong and get stuck on an obstacle, you still go down. If you're exposed or facing a chainsaw/IRI…
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