Comments
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I have thought of a better idea, because at the same time we don't want our teammates dying, but if we wanna stay true to the type of perk it is lets say this For every stage a survivor reaches, or would reach including DC's of course, you gain a token. For every token you get, up to a maximum of 6(max amount of stages of…
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I have thought of a better idea, because at the same time we don't want our teammates dying, but if we wanna stay true to the type of perk it is lets say this For every stage a survivor reaches, or would reach including DC's of course, you gain a token. For every token you get, up to a maximum of 6(max amount of stages of…
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I have thought of a better idea, because at the same time we don't want our teammates dying, but if we wanna stay true to the type of perk it is lets say this For every stage a survivor reaches, or would reach including DC's of course, you gain a token. For every token you get, up to a maximum of 6(max amount of stages of…
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I have thought of a better idea, because at the same time we don't want our teammates dying, but if we wanna stay true to the type of perk it is lets say this For every stage a survivor reaches, or would reach including DC's of course, you gain a token. For every token you get, up to a maximum of 6(max amount of stages of…
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I have thought of a better idea, because at the same time we don't want our teammates dying, but if we wanna stay true to the type of perk it is lets say this For every stage a survivor reaches, or would reach including DC's of course, you gain a token. For every token you get, up to a maximum of 6(max amount of stages of…
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I honestly agree, maybe they should switch it to. For every stage of a hook a survivor reaches, lets say, you gain a token. For each token you gain 12m of no aura reading. Stacking up to 72m, I think this idea would work lovely compared to my old idea. My old idea was all over the place.
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A I think the perk should stray closer to how they did Yun-Jins perks if they still wanna hold that "selfish" style of perk. Who knows though.
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Yeah my bad, I was a potatoe back then. I've come to a better understanding now of what and how it should change. Somewhere closer to Yun-Jins side of things, because losing your team really sucks.
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SorI wrote this a while ago. After a longass time of playing the game yeah, I've learned a thing or 2 now. Also why did this all of a sudden start getting so many comments, I thought this post was lost ngl.
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@ModernFable thanks, these last few years I have run countless non meta perks and just staying away from what people consider the meta. I like using these perks and seeing their potential and what they can already do when used.
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I think this little buff would make the perk very effective at trying to achieve its purpose. On its own, it has a higher chance of being able to heal you at least once in a match. With builds revolving around it, it will not be super overpowering because there are still limitations as well as situations where it wont…