Comments
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But this also means that if survivor constantly changing chase place: He can be caught in a bad position for him He most likely will guide killer to a place where repair in progress which will apply more gen pressure, than just running loops far away Ofcourse he must have some counterplay and weakness like every killer…
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Babadook dook dook
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Is the twin walking the exact same route as the player? Yes What happens when I break a pallet or when I get stunned? Is the passive twin performing a breaking or stunned animation aswell although the pallets broken? I think that when you do actions, that can not be repeated, the Spectral Brother does a basic attack…
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Added Perks: Old Scars After hitting a healthy survivor 2 times with basic attack, further basic attack hits will apply Deep Wound Status Effect. The Survivor has 20 seconds to mend themselves. Old Scars can only be triggered once every 50/40/30 seconds. Shared Weakness You become obsessed with one Survivor. When your…
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The only thing that could make it better is showing a hatch even after being closed, so you can open it with a key. Great for easy hatch escape challenges.
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Any thoughts?
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It can also trigger only on protection hits so it requires some setup, or hits taken close to another survivors, so it's more stable to trigger.
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Also was thinking about perk like this awhile ago. +3 seconds is clearly too op, like 1.5-2 sec. at max And the drawback of the perk can be increased attack recover of a basic attack that triggered it. Making it exhaustion perk makes it quite useless. So as for my suggestion perk reads as: Elusiveness Bonus movement speed…
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If it's too strong can have some downsides also (one of following): 1) Requires you to be hooked once 2) Applies hindered for 30 seconds 3) You can not do any actions other than vaulting or pallet dropping 4) Applies Haemorrhage and Mangled until you fully healed. Perk activates again only after fully healed.
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+ Also it's an exhausted perk, meaning you can't use other exhausted perks with it, Dead Hard for example, that also can help you rush exit.
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I think it's already strong enough, as it can almost guarantee trigger 3 times even if you are tunneled and wastes much time of a killer with also giving you good opportunities to escape without being hooked. But if buff is really needed death timer can be increased to 5 seconds with sprint left at 3. Giving this perk a…