The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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The Steam achievements give SOME insight into stats. But counters stop when the achievements have been reached. An ingame stats page would be nice. I wonder if such info is already being gathered/stored somewhere or they'd have to completely implement that as well.
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@HazeHound What OP meant was trade it in for a percentage of BP, like he literally said. Nobody said anything about player to player (or account to account) trades. IMO there are 2 possible solutions: destroy for BP or craft multiple into a (random or specific) new item.
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This would be nice indeed. I think that with Dedicated Servers and the new (coming) friend/party system that could be a much easier next step (although there haven't been hints regarding that, that I know of).
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Summary: it would be totally unbalanced. This game is so good because the balance is good and a lot of consideration is put into it.
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I think it's a very interesting concept you're sketching and definitely worth considering for the development team. It would be nice to have this or a similar alternative being developed and put on the PTB to see what feedback comes out of it. Making survivors lose hp over time adds more time pressure and thus forces you…