Comments
-
this is way overkill where i can say 1st interation is better then this one by miles they need to go back to 1st one as that was more fun for both sides this one is just poorly thought out
-
as much as i would love to see those perks buffed back up it just a bandaid of the base game regression/progression instead of keeping the band aid or buffing the band aid the devs should really look at the base game. For example since the devs dont want the game to take so long ( 8 regression events) then i think its only…
-
When killers hook a survivor a 10% total regression hits all gens and will not count to a regression event While a survivor on a hook all survivors suffer a 5.5% action debuff which stacks on the number of survivors on the hook When killer moves 16 Meters away from the hook they gain a 5% movement speed buff for 10 Secs…
-
yeah i see why slugging has become a better choice then hooking, OP post is spot on and when you look at killer hook related perks they dont really compare. The only decent hook related perks for killer is Pain res and even then it can only be used 4 times on specfic RNG hooks which is not great when you think about OP has…
-
with that perk i think remove the warning on survivor that the perk is active as it such a dumb thing and reduce delay from 3 to 1.5 seconds should get the perk in a more healthier state and a vaild choice to run
-
I made this idea when i did a freddy add on post awhile a go but this is what i would do with black box (Iri) Black Box: One obession survivor in dream world no escape. When the exit gates are open the obession survivor unable to leave through the gates for 45 seconds. Any other survivor in the dream world when gates are…
-
I would make iron will do the following: Reduce pains of grunts by 80% (Max tier) and thats it, the reason why i reduce the % is due to its simple activation (getting into the injurned state) and in turn make other reduce noise perks like bite the bullet a more interesting choice. As currently why would you pick bite the…
-
Yeah i like both of them aswell although buried secret is my fav and i can actually see the devs bringing that in to the perk roster aswell hopefully they would
-
I would prefer proximaty base of 16 meters then map wide that would be my only change for BT would work amazingly with kindred
-
Hopefully they do what do you think of it btw?
-
Hey so after a few more days yeah it was me with to much wraith apology for the bug report there if possible can you close this post thank you
-
Yeah weird how it does that to you but again thanks for the update hopefully it was just the feeling of being slow then a bug
-
Thank you for letting me know not sure what was going on last night he did feel slower but will give him another try today maybe to much of speedy wraith threw my perception of killer speeds lol
-
Hi Was wondering if there were any updates regarding this issue if it was a visual thing or something has been discovered do want to add that it seemed to be ok on the hawkins map but considering how small it is couldnt get a accurate read the times i was having issues was at the farm maps
-
sadly wasnt recording but my perks were Opression Ruin Pop and Tinkerer Add ons Dress (Green rarity) and Nancy masterpiece
-
From the start of match did a few more games and it does look like im moving at the snare placements speed even though im not charging a snare.
-
I played ptb nerf freddy the nerf is going to do basically almost nothing to good freddy players. The only loss i see for good freddy players is the rope add ons the rest of the nerf is nothing actually laughable at times for example the movement slowdown on placing snares... yeah when do you see freddy players having…
-
Yes it is lol made famous by Mr gimms on his YT channel wondered if sluzzy has accepted his offer for a chat lol
-
When i read over his "nerf" i actually laughed this does nothing for good freddy apart from his slowdown add ons being gone. Freddy is still going to be a strong killer the snare nerf is funny asf as this is how a normal interaction with snares go Survivor is at loop- freddy camp pallet- freddy place snare on one side…
-
I actually laughed at these "nerfs" they will do nothing for the good freddy players aprt from the ropes changes that may hurt a little but these changes really dont do anything for a typical freddy player take example the snares now they are purely for chase cant have them dotted around the map also the movement speed…
-
2.6 seconds and not to make them useless but fairer so before the walls we had fairer loops thanks to patch that orginally removed the god loops. But now killers have to take time away to make the game fairer can you see the frustration that the killer community has regarding the walls. Also wasnt complaining was just…
-
Yeah have to disagree Breakable Walls are a issue for killers as it does create infintes and God Loops, but hey killer can get rid of them just by breaking them not like you were in a middle of a chase or you have to waste vaualbel time to break a wall so there isnt a issue for later on the game. The walls were meant to be…
-
I think the main issue is end game is just boring asf, if the EGC was to start after the last gen was done then the 99ing door wouldnt be such a issue as it would take away the main reason to 99ing which is to control EGC that why theres alot of 99ing it so survivors control when they want EGC to happen. before any one say…
-
It would end the hook vs kill debate and set CLEAR condtions that we can understand on how a normal game of dbd should go.
-
They are bringing back the god windows and infintes but having breakable walls there so the killer waste their little time they have, to break them to make those windows and infinties fairer again instead of leaving them as is when they did the patch to remove them in the 1st place. Also waiting on the size reduction on a…
-
want to quickly point out oblivious gets rid of TR which undeteactable also does so why cant we have blindness getting rid of red stain?
-
i would like to see blindness also hide the red stain would be a fair buff to blindness that affects both solo and swf and would make the gameplay more challenging for the survivors. Before anyone say we have undetecatable that does that so blindness doesnt need to do red stain i would like to point out that oblivious…
-
I get that just thats its not the perk fault it just the way its going in the games for example if Thrilling Tremors show me all gens are blocked and i have no other information on survivors location then im going to proxy, Its just the nature of the game sometimes you get info sometimes you dont its down to the player to…
-
well what do you expect killers to do in that moment? walk around the map aimlessley or stay around the area that they know another survivor will be heading to. So maybe instead of nerfing it how about we buff it by reducing the 40 meter to 30 meters for example means easier spotting of survivors which means killers move…
-
I see NOED is more of a training/ morale boost perk if anything i normally put it on if im learning a new killer as i know its going to be a few rough matches as i learn about the new killer and not going to be getting alot of hooks so i have it on to get at least one kill as nothing puts me off learning a new killer than…
-
Hi Freddy main here :) I like the timer idea still keeps to the lore and power of freddy where basically one way or another your going into the dream world. I would imagine that freddy hitting you into the dreamworld will be staying aswell. 2nd one im not so sure would rather have snares size reduced but the hinder is…
-
Think they frown on the extreme stealth and yeah emblem system encourages interaction with either side although im still trying to figure out why killers are punished if survivors heal because as a killer ideally i want them off gens and healing instead or my fav one iri chasing but silver gatekeeper like if my chasing was…
-
Totally understand you want to play stealthy as long as its not the corner stealth haha for me i enjoy the chases and trying to outmind the survivors or killer if im playing survivor. Sad thing is that kind of playstyle needs more time which isnt given to us atm
-
Yeah and the whole 1 hooking 4 Kills is just hiding all the problems that the game has like this tile combo of killer shack to jungle gym is insanley strong but its not being addressed due to the kill rate being high but thats another topic to discuss haha get to passionate about this sometimes :P
-
Basically 1 hook all survivors so alot of slugging tunneling etc or going for 12 hooks even though theres a higher chance of not getting 4k but you have alot more chases and interactions between the survivors
-
Right here is the video OP is talking about I have watched it and at no point is he saying its toxic he showing how effective just holding W is against all killers who moves at 115% and how good teams can use that to their advantage. I know Tru is a streamer where you either love him or hate him but for the love of god…
-
50-100% dear god no it will have to be 200% as to put it simply 200% regression takes away 0.5 seconds of progress of the gen per second so when a survivor does 1 second of repair 200% takes 2 seconds to undo the repair. 100% is 0.25 the same as base kicking the gen so 1 second of repair 100% takes away that repair in 4…
-
I know this is a troll post (well i hope) but im going to point one thing out the complaint is 4 seconds of aura reveal is unfair even though it has the condtions of hooking a survivor and the other survivors have to be 40 meters away to reveal their aura. While Kindred the survivors equilvant to bbq condtions are a…
-
well 12 hooks is a 4k so win win on both sides. The whole hooks/kill debate is getting muddled up here the main issue is the mentality of going kills over hooks it leads to increase camping,slugging etc as killers will be more focused on getting the kills than hooking a survivor 3 times which can lead to very boring…
-
Yeah when you look into the rules they are very solid rules and im all in favour of the perm ruin cause it does reward killers who can pressure map/gens/survivors and punishes killers who camp tunnel. For people who are also saying perm ruin will be broken can i ask how? it only works when you are off a gen and 200%…
-
Yeah they shouldnt be really using the statistic as the be and end all of balance arguments kills is not a very accurate mesasurment of killer performance and also it doesnt give us accurate information of the survivors they go against. Also if we are going to nerf a killer cause they have a high kill rate like Freddy then…
-
I would say ask yourself this question regarding the 2nd bottle 1. Is the effect of the 2nd bottle worth the cost of using it and 2. In a chase will using the 2nd bottle help me get the hit that the 1st bottle wouldnt. If we look at the 2nd bottle in terms of map mobility which is the weakest part of the clown. Sadly it…
-
That's not the map that the actual game issue this is about the map the game and it is very survivor sided there are 3 god pallets back to back which are the unhealthiest design in the game as there is no gameplay there once the pallet is dropped and then there are even more pallets which are very safe way to many pallets…
-
Yeah it seems that way at the moment :/
-
Honestly the clown "rework" is poor nothing has really changed for him apart from the reload speed (thats a buff got to be honest) but the rest i cant say its a buff or good at all I would say ask yourself this question regarding the 2nd bottle is the effect of the 2nd bottle worth the cost of using it and will i get the…
-
Hooks and Emblem system you can actually draw even if you 3k or 4k and vice versa draw if you just do gens and leave but since i play more killer im more focused on the killer emblem system. This whole notion of kills over hooks need to stop for the sake of the health of the game the system thats in the game rewards killer…
-
Massive balance patch/bug fixes which sadly or not sadly lol means alot of survivors nerfs incoming as i would adopt the stance of balancing the game based off high levels like every other competive pvp game does. Then look on improving communications between dev team and consumer base maybe do a special livestream where…
-
Main freddy and find him so fun to play as and when i play against him he is one of the few killers that can actually test out my skill and managerment will be a sad day when they nerf him :(
-
I would make the exhaustion add ons only for very rare add ons (purple) and replace them with the purple add on that applies hemorrhage like lets be honest hemorrhage isnt even worthy as a purple add on but i guess because of the lack of choice they kinda went yeah hemorrhage for purple :/ so lets bring exhaustion add ons…
-
fair point i was looking more into the idea that even if a survivor brings bnp, gen speed perks, working with other survivors etc that they wont be able to do gens faster than 45 sec