GetGoodToWin

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GetGoodToWin
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  • ######### no dude, if the killer is good then I'm forced to hold M1 in order to win game, and even then it is nit guaranteed, maybe make Totems a secondary objective, but no terrible idea.
  • It's necessary, if you're good survivor you're not gonna be needing that perk other than if the killer decides to be a shitbag and ruin your experience. Other than that it can be used to annoy the killer, be more aggresive, other than that it gives no other advantage, since the time wasted could be instead used to work on…
  • Sprint burst, you can gen jockey unsafe gens, works with unbreakable, avoids getting to a safe area after a hook, synergistic with Flashlight saves, etc it's a very fun perk to use. Dead hard isnt bad too, but for now it's a short distance exhaustion perk now, so I rank it below sprint burst,
  • Every trap killer, Hag being on top and demo as an exception. Freddy is annoying to, he requires no skill to play and can be extremely boring.
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