The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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where am I saying I'm entitled? Where am I saying I'm raging? Because I'm not doing either. Flashlights, pallets and windows were added for survivors to be able to escape the killer, lightborn, endurance, franklins, etc were made for killers to be able to counter these survivors ability to get away from the killer and be…
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well, sometimes losing a chase is always good, (it doesn't make you bad like many survivors will try to say you are), you just have to remember to keep good gen pressure, you never want to commit too much on the survivors and remember it is ok to leave the survivors
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yea, but you have to think about the kind of teammate the survivor has, if they're good or a swf then there is a chance that the survivor will live, but if it's a bad team, then god no it's definitely a kill. but even with a good team it still could end up as a kill, depending on totem spawns and how soon you can find the…
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where am I saying this? What I'm saying that if killers didn't tunnel, camp, or slug then perks such as DS, BT, and UB wouldn't be needed. If I was saying that then there wouldn't be a game. Unless that's how you play, then you're the kind of killer no one likes.
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how does that make any sense?
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Survivors wouldn't need DS if killers didn't tunnel survivors wouldn't need BT if killers didnt camp survivors also wouldn't need unbreakable if killers didn't slug. they're counter perks for a reason to be able to continuing playing the game.. and ofc not all killers do this, but obviously it was enough killers that…
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but how does that make sense? "stop acting like noed gives free kills, it only shortens the chase by one hit" that's like saying "stop acting like tunneling isn't a method, it only shortens your game playing." Does that make sense? No! of course not! because that's exactly what both do! Noed is more of a perk for baby…