The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Gustash

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Gustash
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  • One thing I did notice is that the server kicks us out with a HTTP 500 error. This means an Internal Server Error. I wouldn't expect this to be the error code for a failed EAC check, but I'd expect it for a server crash trying to resolve a request. It could be (and this is just speculation) that the server is taking a…
  • Just to let you know that I did end up opening a PR for that project with Linux support. Shame that we can't enjoy that again since they borked it again 🙃
  • Can confirm that now the Epic Games version doesn't even load to the Main Menu with the tweaks that made it work before. Nice regression there, folks. And that response is icing on the cake, not even remarking the fact that it did work for a day. Might as well copy-paste official responses at this point.
  • Obviously you need to set the WINEPREFIX correctly, you can probably just export it in your terminal session so you don’t need to keep defining it. I ran the same wine binary that the game uses, so in my case it was in the compatibilitytools.d folder, using GE-Proton. Go inside the folder of the Proton you’re using, then…
  • Just so you’re aware, this works just fine through Wine. I just ran the installer with wine in the wine prefix where DbD is installed, then ran the exe in AppData/Local/Programs with wine again and installed a pack. Booted up the game and the custom portraits are there. If the project can manage wine installations by…
  • Can confirm it works “out of the box” with GE-Proton, Proton Experimental (and likely stable too) and Proton-Tk. No need for symlinking/copying the EasyAntiCheat folder either. I have, however, noticed that the Proton EasyAntiCheat Runtime is still required to be installed, but Steam doesn’t install it as a dependency of…
  • I don't think we're claiming here that it works as it should. Any manual work should be unnecessary, and I don't think we should consider it working until an official announcement is made, which guarantees support in case it breaks in updates. As it stands, they could easily break it with another patch (accidentally, I'd…
  • Can confirm that this works, just played a full match as well. Tried the same thing on Steam (symlinking the EasyAntiCheat folder to DeadByDaylight/Binaries/Win64/EasyAntiCheat) but game still kicks me out. Not sure what the difference internally is between the Epic Games version and the Steam version, but this fix only…
  • It’s native in the sense that it’s running through native binaries. It’s obviously not a native build, but both have pros and cons (like the DirectX SDK being genuinely easier and more robust for developers). Wine and DXVK are getting better every day and if we can get feature parity on the DirectX sdk implementation, it’s…
  • Wine Is Not an Emulator :) Games running on Proton are native Linux games. You can think of proton as a Linux implementation of the Windows SDK (Wine) and DirectX SDK implementation (dxvk, vkd3d). This is why the Linux community has mostly embraced Proton, because it’s essentially an open-source implementation of…
  • Don’t worry, considering the latest stats for how many more Steam Decks are out there compared to last month, gamers will do that themselves. In about 6 months time, if you don’t support Deck, you’ll be mostly a pariah
  • Don’t expect this patch to work either. I checked the wine64 binary for EAC and it still doesn’t exist, so it still hasn’t been enabled server side. I get the exact same result as last patch. Loads all the way to the first loading screen, then crashes when Initializing EAC.
  • I added you. It seems very much like the issues some other games have. Paladins is a good example, even though Paladins is fully playable for about a week after each patch. Basically EAC is letting you go through initialisation, and it thinks everything is fine. But after a while it checks again and sees that it doesn’t…
  • I still wasn’t able to get it running again. Have you been able to get it running multiple times? If so, could you change your launch args to `PROTON_LOG=1 %command%` and reply here with a log file of when the game runs? Should be in your home folder under the name steam-{GAME_ID}.log I have a suspicion that the anti cheat…
  • So interesting finds. On Epic the game still has the previous “Couldn’t instantiate EOS” screen, even when using the steam proton experimental runner. To me, this indicates that the “fix” was indeed on Valve’s/Steam’s side, and not from Behaviour (pretend to be shocked for a second). To corroborate this, Proton 6 gets the…
  • Has anyone tried with the Epic Games Store version? I’m installing it now from Epic to see if the behaviour is different. In the logs I can see a warning about not finding a friend with a specified UUID. I wonder if it’s an issue when trying to load cross platform friends that are online? Just a hunch
  • That’s the thing, I don’t really have anything special in the launch options. When it worked all I had was `PROTON_LOG=1 gamemoderun mangohud %command%`. I feel incredibly stupid that I didn’t keep the log from the time it worked so I could diff it with a log of when it crashes. But when I get it to load again I’ll…
  • As Rokolell mentioned the game now crashes instead of displaying the previous message. Funnily enough, as I was trying to debug the issue, I had an instance where the game booted up all the way to the Main Menu! Not sure what happened that time, and I still haven’t been able to replicate it. I’ll keep debugging and trying…
  • It’s honestly such a poor business decision not to be focusing on this, specially now that Valve has cleared the production issues with the Steam Deck and existing reservations will all be delivered this year. That’s so many potential customers you’re missing out on by not doing a little work on your backend.
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