The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Hi! I like to play the same way and have fun, but unfortunately, optimal players are the ones who have played this game for quite some time and focus on winning. It's hard to balance anything since it's closer to being a spectrum, ranging from newer players, casual players, good players, and optimal players. It's quite a…
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NOED does in fact reward failure. If you base success and failure off of killer pipping system, what developers say, and how many survivors escape, the end game collapse is considered a failure for killers. Their job in the gatekeeper scoring category is to complete the game as soon as possible with as little gens done as…
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Well that's the issue, the meta for killer perks right now are all slow down perks. The end game is undesirable to get to for a killer since 2-4 survivors alive makes it hard to get another kill (making NOED still a bad choice) the rework I'm suggesting is designed to help slow down the game, keep the perk similar to its…
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Well, I'm sorry to say, but, totems are not a secondary objective, they're not even considered optimal to go for. I play in Rank 1 for both killer and survivor where players play optimally more than anything. It is not the survivors job to go out and cleanse 5 totems for a perk that may not even be in play, it's just too…
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Well, the issue I had with the perk and started the discussion of the rework is that it rewards failure. Unfortunately, I believe the rework idea you suggested would make the situation worse. Moris in of itself is highly controversial, to gain the ability of immediately being able to mori someone off of 0 hooks on that…
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Well, to begin with, the developers saying that "the ideal out come of the game is 2 die 2 escape" is either untrue or completely contradictory of what they've shown. Numerous sections of the killer pipping system is to prevent progression and sacrifices. Both the sacrifice and gate keeper pipping sections are important…
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Optimal survivors are the players who have played this game for quite some time and understand the game extremely well. They also make sure to optimize everything extremely well, they can optimize pallet loops by taking longer to throw the pallet, optimize wasting the killer's time, and optimize the gens. An optimal team…
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Thanks! I don't believe perks deserve to be "deleted" as I think perks are unique and awesome. Unfortunately, a lot perks are considered toxic or not fitting in the meta. I want to submit perk rework ideas to make perks fun, viable, but keep their uniqueness.
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I'm not being rude as I'm genuinely curious, what perk(s) do you think need desperately addressed over NOED? I think NOED could do with a change since it's been in the game for so long promoting the same mentality issue.
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I have no control as to who posts what, I had asked to discuss NOED and NOED's impact on the mentality of players in the game. Your question as to why people are talking about adrenaline is directed to the wrong person. I never once brought up adrenaline, so, please don't ask me why people are discussing it in the comments…
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BT has issues of it's own, but please like I said, this is a discussion of NOED and I wanted to discuss the issues that NOED holds and how it's mindset is flawed. BT teaches bad habits too, which is undeniable. Should you use the perk to rescue players with the killer nearby will train survivors to do just that, but it's…
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Well, like I said, I don't think NOED is game breaking. Just teaches bad habits to anyone playing killer and rewards them for failure. I didn't like DS and MoM was flawed, they taught bad habits to survivors as to "it's okay to be caught because I'll just use DS" or "it's fine the killer found me, I'll just get MoM."…
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Thanks for the heads up, I forgot about what it was originally.
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The issue I have with noed isn't that it's annoying or makes me mad to go against. I understand that it's preventable. Please note I'm speaking about this from the perspective of optimal players. It isn't optimal to search the entire map for totems instead of doing generators, and newer players have issues finding…
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I haven't heard about any noed nerfs, it's only been buffed with the inclusion of one hit downs at all tiers. If there was any buffs made to the perk, please let me know since I didn't hear of them.
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I've been loving all the comments and discussions everyone has posted thus far and will post in the future. I make sure to read every single one and understand everyone's points and opinions. I knew some blatant hate was going to be an issue, especially when some are discouraged to read my points and instead just claim…
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I understand what you're saying, but I did provide a summary at the bottom for those who didn't want to read every detail. Hope that helps!
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Well, they used the character's name, quotes from the tv series, and even used the actor's face in one of the perk images. They could only do this once they've acquired the property, seeing as how that's already in the game and that's what got leaked, we can be sure that he's coming to the game.
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I understand that, it's not fair to them that a project they've been working on was released accidentally, however, I think it's important to clear up some information on the perks since the community is crying out for fixes and changes when they're clearly still working on it. I'm just trying to show the community that…
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I'm a big fan of the new map, I feel it did a lot of things right. There isn't as many pallets as other maps, however there's more spots to hide. This allows chases to be possible but encourages a play style that revolves around stealth. It can be frustrating as killer to try and find survivors, but tracking perks are…
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Well first off, this post isn't about any other perk except for Autodidact, so this will be the last time I talk about this. The "core issue" is the core of the perk, if you would want it nerfed to your certain way, the perk would require a complete overhaul. Personally, I think sprint burst is balanced, I play killer too…
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With spine chill, it does increase skillchecks by 10%, however, you're still at the mercy of RNG and requires the killer to be within 24 meters of you, which is unsafe to heal, especially with negative impacting healing. Empathy seems decent, but if a survivor is injured, odds are they're being chased (at rank 1, injured…
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Well, tell me this, would you prefer sprint burst now where there would use it once and can't in a chase, or sprint burst with vigil where they got it every 32 seconds, despite running or being in chased. I would say they seriously fixed it by nerfing it.
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I agree completely. Perks shouldn't be made or designed to be "meta" they should be designed to compliment different builds or give survivors more options. These perks can be argued that they're not as good as meta, which is obviously true, meta is meta for a reason. However, a perk doesn't need to be meta to be good. I…
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It's been done already, exhaustion perks have been nerfed, decisive strike is being nerfed, sabotage was nerfed, etc. Instead of nerfing every perk, making other perks viable give more options to pick from while giving survivors options of what to do. Autodidact rewards survivors for leaving gens and focusing on healing,…
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I'm a survivor main; I find it more enjoyable, but I also play killer. When I say perks like these need buffing, it's to add incentive to pick these kind of perks OVER meta perks. If you're tired of survivors running the same annoying perks in your killer lobbies, then that's why perks like these need fixing, to be used…
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Well, if you take a perk that's not supposed to be a challenge and say it's a challenge perk further proves as to why it's not a good perk. Since it's not supposed to be a challenge perk, it needs to be reworked. But, yes, you can use it as a challenge perk in its current state
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Yup I've had a few scenarios like that, if only I didn't have the negative I could've healed them.
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Mringasa, it doesn't work on self healing, nor does it work on healing other people with a med kit. You have to heal other survivors with just your hands, just another reason why the perk needs a fix.
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I see what you mean, overall you've done more negative towards healing than you did positive, it really shows how bad the perk is in it's current state.
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If I had to pick from any of the current survivors we have on PC, Bill would have to be my choice. He had led a rag-tag group of survivors with no real connections to one another throughout a zombie plagued world. With constant fights, bickering, and disagreements within the group, Bill was always able to get everyone back…
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I think the original math you said is incorrect since by the 4th token, you'd have a +35%, (-25% + 15% = -10% + 15% = 5% + 15% = 20% + 15% = 35% + 15% = 50%) however, it still doesn't positively impact the match like you said. The amount of time it takes to work, not to mention the amount of time you waste on healing…