Comments
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Honestly the idea of not destroying hooks when you sabo them and just giving hooked survivors a bonus is really appealing, like that would litteraly get the bad part of sabo away while giving a very good mechanic in it. Tho making it a base kit ability might force the devs to turn towards a lot of perks that would turn…
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Well maybe the +18% might be a little too much. When you see that luck offerings give from 1 to 3%, a +18% for just using the perk will really be super strong. Tho giving it a +9% max could be interesting: this way even if everyone uses a +3% luck offering, you'll get a 25% chance of unhooking yourself. That seems kinda ok…
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You're actually right, I didn't think this through... In that case, maybe adding the Saboteur 50% sabo speed effect on all those perks and in the same time rework Saboteur so that it still feels like a perk that could be useful ? I dunno, something like putting back the efficiency boost (but lower than it was) could…