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Horror

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Horror
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  • WOW the buff the gave him was utter utter garbage! What are they thinking? Can bearly even notice a move speed increase anywhere
  • You know what I've been playing him a lot lately, and I'm currently on 10 win (4 kills) spree. I honestly think just giving you more zombies (4). Could be enough without any other changes at all. See, because they raise their arms when near a survivors and you see them throw the map you essentially have 2 (hopefully more…
  • Changed the main buffs after feedback, notably from BadMrFrosty. Nemisis would play as a zone Control killer, slowing the game down with afflictions and zombies roaming with accelerated speed. The survivors still get there speedboat from tentacle strike, but empower zombies and inflict blindness. No damage is directly…
  • True bit sometimes it's more a out making the killer feel unique and fun to play than purely effective. If there were 4 zombies that all gained buffs depending on number of people contaminated I would mind the print burst so much as the survivor has to either carry on with gens knowing zombies are now faster and actively…
  • You know what, that's really good. I'd be happy playing that version of nemesis! Add dead survivors raise as additional zombies and a slight tweek to his mutation level and I think that is the direction he should go.
  • "grant" is a keyword in games that often means permanent until delt with or removed. "has" normally suggests it's for a limited time. And "gain" is reserved for buffs. But yeah, removing sprint burst and power lag would be enough to make him playable or semi competitive, I wanted him to feel thematically accurate and more…
  • Well, with his mutation rate increasing his power he should get stronger the longer a game goes on. Though I admit, any power that rewards tunneling 1 survivor has obvious negatives (hook camping). Maybe that could be circumvented by making it that he only gains mutation rate from hitting the same survivor once until he…
  • I've edited the buffs based on feedback from this post. There less clunky and overloaded now. Simply his kit is, see survivor, chase, get in range and use tentacle strike to slow and get In a hit. Tentacle strike zombies you see to provide speed boost making them a biggest threat as game goes on. Wait till mutation level 3…
  • What should his whip do exactly then? Let's say for arguments sake he has 4 zombies on map. What would his whip do? I don't mind if it doesn't do damage, but it has to have some use. Maybe zombies gain a boost in speed chasing infected survivors?
  • To be honest as fancy as my changes are, this is probably the fastest and most efficient way of changing him and making him half descent. If I wanted the best of both worlds and to be efficient I would probably love his changes to just be *Nemisis spawns with 2 to 4 zombies depending on map size* *Nemisis speeds up zombies…
  • I would be happy with this ! You hit the Nail on the head. He is vanilla. It's like the developers played it extremely safe with him. To afraid to take enough risks to make him "feel" like Nemisis proper. To afraid to give players that power fantasy of controling a unstoppable pursuing monster. That said, it's additionally…
  • Honestly if you are good with her you end up timing their onset of broken status with you M1. Trust me when I say she beats Nemisis in every department. Including when a vacine / fountain is taken, the pressure you produce from corrupted purge is massive compared to mutation level 3.
  • Agreed. Unless the change makes him jump to top 3 killers, it's within limits. I play plague and she's basically better at everything compared to Nemisis. You could give her his zombies and delete him from the game in his current state
  • I would be happy if most of what I suggested became add on's to be honest. Add on that increases number of starting zombies. Add on that allows dead survivors to become additional zombies. Add on that makes Tentacle strike inflict additional Debuffs like blindness ect. The big thing for me though is his Tentacle strike…
  • Contamination currently isn't worth doing. It offers so little, most survivors don't even bother during it.
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