Comments
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The counterplay shouldn't be "you can avoid getting hit out of his power 100% of the time" because right now that's how it is. It's incredibly easy to move out of the way of his lunge. He needs more control in it. I'm not saying full control. But better than what we have right now.
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Hah! They haven't touched the broken sound problem when a survivor randomly goes fully silent, not making any sound whether they are on the ground bleeding out, or just running around. It's been around for months. They simply don't care.
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Heartbeat thing is obviously a bug. But grass hiding the scratchmarks will most likely go under the radar and will remain the new reality that will make killers even more miserable. Once again, what a wonderful update.
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No whataboutism please. Stay on topic.
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The circle that monocle gives isn't accurate at all. It can be aiming at a wall 10 meters away from you but you will bump into a tree on your way. It's not really helpful
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That's pretty much a no. It doesn't even consider iri addons, because the build isn't locked after finding a lobby. Why would you hope that it considers maps.
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Multiple moderators have stated that it's not working and they are fixing it. Soon TM
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I also love how they tweeted about new cosmetics when their game is literally a burning pile of garbage at the moment. Who does that? Like, I did give them credit for that hotfix patch where they quickly fixed auras, that's great. But now they are simply ignoring a huge issue and pushing out expensive cosmetics? That's…
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I can't stop playing either. I just have to show all the new blood what this game really is about and make them leave as fast as possible. (jk it's really sad, i apologise every time i win)
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Certain things not working as intended.. This is very lightly put lol. The whole system is a trash fire
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Why would you think that the mods have the info though. I doubt it.
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A competitive queue sounds like a good idea in theory. But dividing an already sparse fanbase into different playlists might give you like 1 hour waits to find a game. That's not so ideal is it. I also would love for all sweat squads to be in their own separate playground, but what will stop them from going into casual and…
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Sounds fair at a first glance, but, what if they all escape on their last hook? what if i had an insanely long game but they brought a key and 3 escaped through hatch? These things make it harder for me to tell if i lost or what
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devour is completely useless against experienced survivors. They just know all the totem spawns and even if they don't cleanse it right away, maximum value you can get out of it is 1 instadown. It's already going to be cleansed before you even hooked the guy that got exposed.
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Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.
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Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.
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I really like the idea! Gives more reason to go down there and risk your head other than just a chest
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Perfect lol. Game's dying? Just replace people with bots! Noone will notice. Genius move
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Pretty good job so far. Wraith, the killer i main, got shadownerfed. Or bugged. No difference. Now it takes ages for him to uncloak. Well, if you don't want me to play your game that much, I guess I won't
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He feels very slow when uncloaking. State this in the patchnotes if you really did nerf him. Or fix this. He is my main killer. This just entirely breaks the game for me.
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I bet they're gonna silently confirm this not being a bug. That'd be funny. Noone cares about killer bugs man. It's been there for months.