The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I really dislike this map. It's extremely important to do the near middle gens, which the killer will of course hang around. Basement is always in the middle. Very "same-y" on all sides, only landmarks being shack (in the middle), "fun bus", and the truck, typically. I've had some of my most miserable games on this map…
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Edit: mixed my map names
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Too large, the tree in the middle has nothing interesting to it and is just a deadzone. NO MacMillan map needed two variants. Drop them. Take them out. That's just even more memorizing in a game that's already heavy on it.
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Massive Strong main building (even if I love that little window loop) "pockets" that can feel bad for both sides Sometimes strong 3-gens (main, in main or just outside of main, third)
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I just really don't enjoy this map. I know it's a skill issue, but I can never make good use of the main building, it feels like a massive deadzone (I know it's not). If the mini inside balcony spawns with a vault, it's Boil Over abuse-able. Main building basement is extremely camp-able, especially for trapping/area denial…
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If this map was smaller, it'd be heaven for killers and hell for survivors. Shack in the middle, massive deadzones, loops at the edges. Easy to 3-gen simply because corner gens are safer to do and killer can easily punish doing deadzone gens. I just plain hate this map.
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From the casual viewpoint: Totems can be absolute ass to find aside from two guaranteed locations, the school basement and the mini-basement. Remebering five different layouts is horrible. The roman numbering does not help, my brain cannot comprehend those well. I'd call this heavily survivor-sided, however in lower skill…
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Lery's desperately needs distinction between rooms - be it things like painted walls ("I'm in the green room" "I'm in the room with flowers painted on walls" etc.) or something else. Tends to favor killers that benefit from blocking line of sight. Mirror Myers heaven. Finding totems is obnoxious, but protects hexes a bit…
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Very red. Sometimes has mean 3-gens.
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All four corners should have immediately open and obvious ways up and down. More distinction between areas to avoid getting lost for the more casual player. It's just too small. Nurse heaven, killer easy mode. Only downside is sometimes questionable hooks.
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"Bill Power" Many Finnish words: kiitos and kiitti both (variations of "thanks" in Finnish)
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The survey lacks questions: Was the game farming/friendly? Did one or more survivor disconnect? (if yes, follow-up for how many) Was one or more survivor AFK? (if yes, follow-up for how many) Was the killer AFK? Did the killer disconnect? If playing survivor: did you play solo queue or with friend/s? (Could have follow-up…