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ImmersedPootisBird

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ImmersedPootisBird
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  • This is a really cool interpretation of fiddlesticks for DBD, the power is certainly unique and the perks (save for "afraid?") are as well. However, I'm a little confused and concerned about the additional 45 meter voice radius. Does it mean that he emits voices up to 45 meters away from himself, or does it mean that it…
  • Bumping this back up to the top, and I might just copy it over into the suggestions and feedback portion of the forums, as it probably fits there better and might get more attention.
  • All valid points, but this wasn't meant to necessarily improve his chase potential, but rather further solidify his identity of "slower hillbilly who is much better at downing groups of survivors and playing a bit more defensively" and bring him out of being, as Otzderva put it, being "Soo booring" by actually making his…
  • Bumping this back up to the top. I put quite a bit of thought into this idea, but it's not perfect as I am in low ranks where playing killer has become very hard due to long loading times. That, and my knowledge lies mostly in stealth killers, not loud killers with high lethality.
  • Boosting back up to the top, probably the last time I am doing this
  • The upstairs needs to be bigger
  • One of the huntress ultra rares you mentioned here reminded me of an ultra rare I thought of with very similar effects. It was called the old antler, and it gave the huntress an obsession, preventing all but the huntress and the obsession from hearing the lullaby, and giving the obsession oblivious.
  • With the maximum amount of ravens deployed thing, that's what I meant with both the ivy and ravens when I said that he has only six ravens. Sorry if my wording was confusing
  • This survivor presents some really unique and interesting concepts, I like this. You could have copycat gradually show you the perks of the other survivor (let's say, it reveals a perk from the other survivor every two thirds of a second) so you know if it's a good idea to commit to using copycat, or just to get a general…
  • Thanks! Although, the ivy part of the power still needs to be fleshed out a bit, I just don't know how long it should catch and block things
  • Bumping this back up to the top, because I rather like this idea.
  • After some formatting, minor tweaks, and remembering to include a Mori animation, Legends Most Grimm is finally complete! (For now, because if anyone is willing to make art for this, I will include it, along with credit to the artist)
  • This is a lot better than when I attempted to make springtrap for DBD years ago. However, his design could mix both his fnaf 3 appearance and his pizza simulator appearance, having his weapon be a sharp, rusted endoskeleton arm rod.
  • Thanks for the info! I might as well clarify a few things, especially how the Ravens work. The terror radius of the druid was put at 28 meters mainly to make him more distinct, and to not make it too obvious when the druid is sending out the wolf, as the wolf is absurdly weak to lockers, as a dog obviously can't open a…
  • This idea is fairly interesting! With a bit of remapping the controls to better fit the current control scheme of DBD, I could see this being added in a chapter around the same time as ace getting a story within the archives, like Oni being released close to the second archives, where spirit had a story
  • The chapter, save for specifics relating to the killer's power, is now complete! I don't currently feel comfortable giving specific numbers for the power, as that is where all the balance sits in, and can make all the difference from an overpowered killer and a balanced/weak killer.
  • @Peanits although add-ons aren't quite done and none of the specific timings have been decided for the power, what do you think about this chapter concept as a whole? Is it something that, as a part of the team over at behavior, you see as having potential? It would be an honor to hear your opinion, and I am willing to…
  • Brilliant ideas, I approve. If this were to make it in to the game, it could be amazing. If my chapter concept (legends most Grimm) made it in as well, the broken would be a sore spot for Eric, as one of those he is adamant about protecting whenever possible became corrupt, joining the monsters he intends to destroy, if…
  • Do you have any ideas on what could be done with add-ons? Other than an even divide between wolf focused add-ons and raven & ivy focused add-ons, I don't know how to make add-ons that are balanced for their rarity.
  • I like this idea! Perhaps the different tiers of the perk could increase the initial slowdown, or decrease the penalty for offensive actions? As for the druid having mobility, I honestly don't see the wolf as such. It works much like a scouting tool, allowing the druid to either force survivors closer, or catch distant…
  • This is brilliant! I want to see more of this, where the killers and survivors swap roles, having powers and perks based on what we know about them. Although, if wailing bell were a perk, it should be an exhaustion perk, with a ringing movement speed closer to 3.4 m/s, a slightly shorter ring time and the 5/7/8 seconds…
  • I agree on the change to wrathful smite, and have made a similar change. However, I don't know how to best make nature's wrath interactable, yet still stick to its original purpose of a little bit of slowdown that doesn't require to do much, if anything (this is just enough slowdown to allow killers who need to set up to…
  • This chapter provides some amazing ideas all around. Sadly, the perk "senses" would be less practical against stealth killers who don't startle crows, such as a cloaked wraith (or the killer from my chapter, Legends Most Grimm, who just doesn't disturb crows).
  • If you want a rich business man type killer, then why not make his power revolve around chest looting. For example, his power could allow him to loot chests and carry survivor items. Why can he do this? To take the items to a "store" run by the rich, where survivors can pick up the items without immediate consequences.…
  • okay, after a little bit of fiddling, the perks are done. not certain what all shall be done for add-ons, but the one I included I intend to have in the final product. I am open to suggestions for various add-ons, so make sure to leave input!
  • Okay then, considering that I'm new to the official forums, how do I edit posts? EDIT: thanks for telling me where to find it. I will probably provide descriptions of the characters and add-ons soon
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