The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Ispn

About

Username
Ispn
Joined
Visits
71
Last Active
Roles
Member
Points
6
Badges
1
Posts
9

Comments

  • -Strategist: I just don't see how this perk could be relevant in any context. -Cautious Hunter: This is essentially just a conditional dead hard. I woild say it needs to be more unique to be worth making a new perk for. -Saviour: This perk is super niche, I couldn't picture any time i would want to move a survivor that I…
  • Making Kate's was the hardest thing for me because she's my favorite as well. I may have gone too far lore wise and not enough balance wise.
  • I agree 100% on the balance thing. I considered making some up for Killers, but the idea came to me based off of Killer powers, which I felt had drawbacks in some way or another. So that's what inspired me
  • My Idea with Dwight was to give people an option that's vanilla, so if they don't want to have a drawback, they can forgo an extra perk.
  • Meg - I kenw this one would get some attention. I tried to make her drawback pretty bad, sprint burst would be good with her, but she would always we'd exhausted if she's using it. As soon as exhaustion is cleared, she sprints again. Quentin - I shoild have clarified, when someone is working on the same thing as him, at…
  • My idea with David was to make the drawback the players choice to be injured, and get chased on purpose, while also tempting the survivor to go for great checks, which arn't super hard, but still enough people struggle with them that they'd be hard pressed to hit it.
  • I'm very surprised this for so much feedback! I assumed it would just get lost in the forums! In response to most of you, I know this isn't super balance, it's mostly just a quick general idea in how it woukd work. I know this would make certain survivors meta, but perks and killers already have a meta, and I feel like…
Default Avatar