JackOf4llTrades

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JackOf4llTrades
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  • No. When you summon your chain, everything is okay, but when you shoot it, camera moves away stretching the view and not allowing to aim.
  • Bro, im just gonna say that she was first, but not the last killer released, who can make A LOT: Her. Singularity (teleport, scouting, objective denying, fast vaulting, fast breaking, unstunnable). Chucky (very small - barely seen in the grass, undetectable, can run fast and hit, fast vaulting, double jumping) For example,…
  • Which is taking one addon slot. Now you can have this AND sloppy butcher addon + aura addon, which makes her incredibly stronger.
  • Good for you, but TS is right, this buff wasn't needed. Bad huntress will miss all hatchets or most of them, good huntress with 5 hatchets at BEST can down 2 survivors and one injured with one load. Now she can down all 4.
  • I understand what you mean, but the thing is that they think, that since players don't take them, they can ignore them, because they are rare. Its typical survivor's mistake. They are rare BECAUSE they are bad, and thats why works on them are always somewhere in latest and lowest priority.
  • First of all i was speaking about items on survivors and addons for them. Killers have a lot of addons and powers, to balance them it takes indeed a big work, but survivors have only toolbox, medkit, flashlight, key and map, thats five. I don't count firecrackers, because its just grenade. Im gonna talk rn about two items…
  • There is pretty much tons of ways they could fix that. For example they could make addon for toolbox that elimimantes skill checks to work against killer perks like doctor's perk for gen regression or oppression from twins. All they do is fixing popular items, but they dont think WHY they are popular - because other items…
  • Sure, addons and items perfect. You never see in your game with 99% chance toolbox, medkit and flashlight, you always see map and key. You always see addon for accuracy on flashlight, addon for toolkit to eliminate skillchecks etc. Stop lying to yourself.
  • Bump. I guess nobody cares about problems with items and massive grind or 100 prestige for 70+ survs and killers? Everything fine for DBD community and devs?
  • Because you are making mistake on how you take info on him of how strong he is. I'm old trapper main and i don't play him for 3 rounds only, like you did. Its always either your surv's are randoms with no voice chat and they don't know where you traps are, that basically means that if you set trap somewhere and they don't…
  • I do actually agree at some point with TS. Game is not survivor or killer sided, its SWF sided very heavily. But if there are 4 random players who know how to play game, then the game is survivor sided. Not that heavily, but pretty much. All gen regression perks got nerfed, and current PTB patch nerfs already nerfed perks…
  • You ain't gonna argue with the fact, that most of people are playing in discord, because most of random players are acting stupidly, and in 4 man squad adrenaline is op af, don't you? Deserved nerf and still viable perk. His main thing wasn't speed, it was insta heal for 4 players which is more than enough to easily escape…
  • Tell me you don't play killer without saying it.
  • It will not help, here is why: Generator progress with 4 survivors alive -10% means gens will be repaired 9 seconds longer. There is nothing more boring than repairing them, you will make game even worse. Generator repair + 20% for 2 survivors is nothing, unless its last gen, but even then it will more often turn into…
  • You are right and i told previously my idea how to fix that for solo players: Dev's could make extra "hatch" in case there is only two surv's alive, but only one of them can escape, if one of them uses this extra exit, other one instantly sacrificed in mori. To escape this way they have to do something, objective, to power…
  • The whole idea is bad and here is why: One dead means other three survivors will have +5% if they go for sole survivor perk which is -15 seconds from gens all over + they can pair it with resilence which is meta right now, resulting in +14% which is -42 seconds from full gens by 3 people with just one dead. If two dead im…
  • It's also not fun for killers unless: You are playing as top tier killers (wesker, huntress, blight, etc.) You are playing with top tier perks. Maybe even two gen regression perks: pop and pain resonance. You are playing against solo players. If you reach mediocre-high MMR and dare to take hag, trapper, wraith or anything…
  • Maybe we can give the devs some good ideas. As long as we all addicted to gameplay with killer and no good analogue game comes out, they will do nothing good. But let's be constructive, just for you, OP. As an old killer main, but also a surv main now (since killer got nerfed pretty hard) i can tell minuses of game pretty…
  • These challenges with random perks are bugged since first release, devs dgaf about their bugs, money from skins only worth to go for.
  • Agree with you, i like your idea in the last section.
  • You are certainly right and i do this as well. My point is that this game, unfortunately, is already very toxic. Developers really have to work with it and do something to make community better. I used to try (since im streaming as well) and play completely fair killer one year ago for 5 months. Didn't camp, tunnel, let 1…
  • This countdown creates more pressure on survivors. If survivor is dying on the hook without killer camping it, it forces them to leave gen in AT LEAST one minute to save teammate from stage 2 even if killer doesnt camp. With 4 minutes they can end 3 gens in 1.5 minutes at best and then save teammate which creates no…
  • Completely destroying the game for killers, since for 4 minutes you can complete all gens by 3 man team without need to unhook person at all, until gates are opened. If it was simple? Anticamp system which they just did is one of MY suggestions, this idea is 1+ year old and it took that much time for them just to do it.
  • Guys, my point is that leaving 4 survivors on the floor for 4 minutes when you clearly can hook everyone with no problems has no point except to make them feel bad. Is that behavior which you want to face by yourself or meet against? I think this is so unhealthy, i cant fit this possibility in my head
  • I met one killer as well: he downed one of my friends (last one), refused to let her go. He downed her, pick up, go to corner, she escape grasp, run, nothing around, he downs her, take her, goes to the corner. They were in game for TWENTY MINUTES. Also, you say, if it was a problem, they would adjust. But it took 7 years…
  • There is actually even better way: For every second killer stays in a 16 meter radius around hooked person, this person gets extra second up to 15-30 extra seconds. So that if killer leaves this radius, person can be unhooked, but he\she dont get extra 30 seconds because killer stayed there for 5. This would be too OP. OR…
  • I would say that this perk would be more balanced if you would make it to wortk only around the hook where you hooked this person. Also idea with spawning extra hook is good idea, i had this one as well. But imo, they have to fix RNG spawn of them, before reworking perks like this. RNG is awfull rn.
  • I didn't read other comments, just want to leave the problem, that i feel in-game rn. I play both sides, but used to play a lot more often as a killer. 5-6 months ago i could win more games than lose them. I used to let go one survivor EVERY game no matter how it goes, and even tho there was toxic players, most of players…
  • Thats not really a lot. You see, there is still perks to wiggle faster (and for your ally as well), you can also still bodyblock. Also there are no deadzones except for basement, which hooks already unbreakable by ALL means. Also you still can save your ally from the hook on the high ground, if you count them a deadzone. I…
  • Господи, какая же херота написана в посте от сурв мейна. За мана играть легче, лепота, ну так поиграй. Переходи за мана раз за него легче, сразу заметишь как генераторы ремонтируются по щелчку пальцев. Что тебе нужно пройти карту и потратить на эту целую минут к моменту как ты найдёшь первого сурва, если он не тупой как…
  • To slug person, you have to hit that person twice already, and then you have to find another person and hit him twice. By that time you will certainly lose downed one. The thing is that you lowering amount of pressure by that perk. You basically limiting how much perk will work. Also killer dont know, when hooking, how…
  • How long your team wants to keep nerfing killers? Many killers unplayable now because of how fast gens are repairing, and you nerfing pain resonance after destroying Eruption. And you planing to nerf other two meh perks which are at least usable but not worth to go for on many killers. Now we will have only pain resonance…
  • Totally agree. The guy cries about that people who play a lot are actually getting rewarded hardly for that. Imo these killers should become a little bit easier, and less rewarding, that will be right desicion. Because its nearly impossible to deal with strong nurse indeed. Especially in solo queue. But overall you are…
  • Не, ну это не наш метод. Лучше убить всё, чтобы от перков отказались совсем. Старые добрые времена, где надо было просто сидеть, курить генератор и угадывать, какой из трёх манов сегодня: Вискас, Нюрса или Мор.
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