Comments
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while I agree that this can work for killer, its a different story for survivors. killers are the only one on their team so their score should be how they perform individually, so in this case how many kills they get. But for survivor you are part of a team. And in most cases the work isn't split equally. most games some…
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"Devs might try to account for all possible situations, e.g. reward survivors for long chases according to how they were downed (NOED, chainsaw, M1, etc.), how many pallets there were on the map during the chase, how many gens got completed," this is kinda what I had envisioned but as you said it difficult to do right. but…
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you make the point I knew was gonna be mentioned but didn't add into my response lol. Im aware that very little of what I said is detectable by a matchmaking system but I do think those aspects best display skill. But some could be like the bloodpoint per minute as you said. I think it would be a step in the right…
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I think productivity/efficiency is a good way to go. Obviously the more skilled players can run killers better but that isn't the only aspect of the game. knowing what your priorities are during every part of the trial and knowing what to do to give all your teammates the best chance to escape during the trial are most…
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well I believe killer is fine, however adjusting the survivor emblems to better display your productivity and skill would be a start. whether that's just making the thresholds higher or reworking or adding different emblems is up to them to decide.
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I mentioned it above as well, but getting a perfectly accurate matchmaking system is never going to be possible in any game. However the matchmaking system currently in dbd can be improved on greatly and to a noticeable degree.