Comments
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Welcome to dedicated servers where you will never know what is a hit, whiff, or grab until after it plays out. Even if it appears to be a killer whiff after the animation there is a second or 2 where the server might say it was a hit. Exhaustion perk delays are terrible as well where you might as well use them before you…
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on "30 ping" dedicated servers i have also run into bad desync with the server where killers are getting hits on hit boxes that are way behind myself. I juked a billy 3 outta 5 chainsaws and both times he hit me I juked and was 4 - 5 meters to their right /left and on my screen he just went forward and didn't turn into me.…
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Sorry for the late response USA East coast.
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Where to start ... 1.Long queue times to end up in a 128 ping dedicated server. 2.Desync in both 60 ping and 128 ping dedicated servers making the ping feel like 2x-3x the latency. Killer can be in the area of 10 meters behind you and get hit through pallet as his client says he hit you but on survivor client he whiffed.…
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They didnt get worse the dedicated servers are introducing more desync between clients. Killers can look like they wont get the hit and they will swing and miss then 1 sec later server says they hit you. 120 ping dedicated server might as well be playing 300 ping in p2p. 60 Ping bordering in the range of 200 ping desync…