The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm going to be honest here. I never went below rank 10... I never went full meta and barely played killer. I never went below rank 10 becaus I always ended up taking beaks frome the game due to how BORING it is and I never went full meta for the same reason, it's braindead and too easy. There's also no way the game will…
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I never said meg was THE most played, claudette is. Meg is definitively in second though. Anyway, talking about the meta is POINTLESS. It has been the same for YEARS now. Barely changing from one per to another for survivors. Plus the gameplay is so boring, bring the same 4 perks stay in front of the same gen for 80 sec…
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Only megs....? I personally think it would cause more characters to be played( not everyone play meta only.) Like... I don't get where that idea comes from? You DO realize that the majority of survivors you see are already claudette and meg right? My idea is at lest trying to bring diversity to that. As for hag. you know…
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I agree, even if it means some played DCing/avoiding lobbies.
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Wait... are you playing on console? Or am I missing something because pallet dropping and vaulting use different input on PC.
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WGLF has the same issue.( for me at least)
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That's only because they take far too long to adjust or change the balance, they always wait a few month between each change making it painful for one side most of the time.
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I actually agree, if the killer is actively searching your area the crows shouldn't spawn.
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This^ Plus... people might just go and derank to avoid this anyway.
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I agree that no one should get bloodpoint for doing nothing, but we should get bloodpoint for "participating" . For example, You're working on a gen/ in the middle of a chase and some performs a reqcue? you should receive half of the blood boint for doing "your part" Survivor can't be everywhere and so it is much harder…
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Yea 100% I'm tired of looping it's the only really good option to flee from a killer.
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I personally think this perk is trash due to how the camera works for survivors and how it gives "fake" calls if you flick your camera too much.
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It just seems too weak to ever be useful, and has too much of a high risk anyway...
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To be honest... this idea is amazing! I hate end game perk in general due to Noed. But your idea for this perk seems 100% fun play with and against. I wish I could up-vote twice.
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no need to say this they are already doing it.
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make healing not so crappy anymore. Isn't it the main reason gen rush was in increase?
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Yea, I agree. But I think chest should respawn items after a while too/instead. I think most chest/ items perks are weak because items and chest are so limited.
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I love the pants for science fair claudette. Those violets pants plus the red boots are just adorable!
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That's only if they're good and don't mess up, which more than half of my games are full surv. who just tea bag and let him charge up..... Plus why does everyone has fun saying reaching tier 3 is hard? #########.
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No, you should not focus on the survivor with a trap on it's head because he basically will die if they decides to do gens instead of removing the RBT. Also if the 3 other survivors are not total jackass they'll wait a while before continuing to do gens meaning the pig has plenty of time to find and catch them. Of course…
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This is what the legion was, high map pressure with tons of mobility. The legion was basically a combo of the pig and the nurse. Yet many considered him weak, complained and asked for buffs. And this is what we have now, a killer without counter-play.
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Hey...... are you a dev in disguise?
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It's hard to tell if you're sarcastic or not... Either way I agree, this is a really good idea!
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It's sad because it's the truth. The best way to fix Deep wound is to add a line-of-sight requirement for the gauge to go down.
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If they're wise/smart yes. If they're dumb no. Why does it matter though? In one case you're forced to see everyone escape while staying still for 2 minutes and the other you're cringing for 2 whole minutes. nether of those are pleasant to watch...
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Yea I think they should change the rng to 25%>50%>75%>100% from 25%>25%>25%... It would be better that way considering there is a chance for you to get out early and spice up the gameplay a little.
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You misread, they changed leader % from 3%/ 6%/ 9% to 15%/20%/25% hence why it doesn't work on gens anymore. Prove thyself also had % increased, but only works on gens now.
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Survivor, mainly got 2 big nerfs, pallets and healing speed. Which reduced their survivability. And survivors we're always lackluster in term of stealth, making these buffs pretty neat.So I don't understand any of these complaints myself...
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This is silly. BBQ was the best reveal ability in the game, having close to no counterplay.(other than standing within it's radius or behind a gen.) Lockers are the worst tool to avoid the killer. It's a high risk but low reward tool with limited accessibility. With this change thought, it will actually be worth it to use…
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That's not new... every character in this game seems to suffer from asthma.
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Can you show the source? From what everyone says you don't need any perk to mend.
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No, no. It's more like "Imusttunnel" syndrome. The legion is just like the pig as in, it is at your disadvantage to tunnel a single survivor the whole game.
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OMG, when will people understand that frenzy isn't a tool made to kill survivors, but to stagger they're by forcing to mend their wounds, and at the same time, revealing other survivors nearby. Give him/her/them more of a chance, Legion just got out.
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I don't see frenzy as a killing tool. Actually, it is great for mobility.(You move so much more quickly and vault faster.) And works great as an elaborate "distraction" tool. All that mobility let legion: -Patrol generators(and the map) with ease. -Catch survivors faster compared to his regular speed. ( You do move faster…
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Makes all the genrators explodes killing any survivor working on it, when the totem is cleansed, and preventing the others from escaping.
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Maybe if you'd go after them instead of tunneling it would work.
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now if that's not good enough of a proof that the emblem system is crap, then I don't know what to say anymore.
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test...?
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Still waiting for that bunny suit feng.
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Considering a large part of the community players both killers and survivors, this whole thread makes no sense.
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I'm curious about why it is 7 survivors instead of 8...?
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You can blame that on the emblem which forces the survivors to race over for gen! It shouldn't really be a thing, but the emblem update came everything became a race for survivors.
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OMIGOSH nice one.
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Something tells me that it will be painful to get anything with shards because they increased the price are so high now. I mean... didn't the prices for the shrine doubled?
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@steezo_de said: Haha, yea I suppose it could be a possibility. Too bad it comes with much higher price, oh well. :eh:
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You can buy the clown but not myers.
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It's true, when you look at the prices of the dlc and then at the pirces in the store. It start to get pretty silly how hight they seems. Specially how it seems to cost 7$ just to buy kate with the auric cells why it cost 7$ to buy the whole chapter!
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There's none. That's basically what it is to be solo survivor. Hit or miss, with your teammate. Also the only time I consider the hatch a free escape it's when the survivor taking it didn't work on gens at all.