The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Because the game is overloaded with stuff, so its a lot copy + paste in the perks.
-
Indeed. Freddy has so much potential to be one of the most enjoyable Killer in this game. I expect nothing, but I hope for a banger.
-
I just expect nothing big so maybe I can have a positive reaction when I see the patch-notes for the PTB in January.
-
You misunderstood me. This is not my "idea", this is my suggestion what BHVR will do. I do NOT want this. There are a lot of things people suggested in the past. OG-Freddy, Fake-Objects, Snares/Pallets-Basekit, Addon-Pass, Mixture of OG-Freddy and current Freddy and so on. My idea is: Keep your expectations low (just look…
-
Not fair. Extremely sad story. Then you can actually keep him as terrible as he is. We want OG-Freddy with Incapacitated-Effect in the Dream Transition and some minor QoL-Changes. Example (!): Incapacitated-Effect in Dream Transition Alarm-Clocks added to the OG-Freddy Dream Projection stays We dont need something like…
-
Peanits already said that we WONT get OG-Freddy, sadly. So, the best what I can think of in his current kit would be: Snares + Pallets Basekit Dream Projection Cooldown reduced Addon-Pass Remove the Possibility of waking up by failing skill checks (Ability 2 of Paint Brush Basekit) I do hope they surprise us with a banger…
-
They already said that a return of OG-Freddy is NOT what happens in january :-(. VERY SAD I guess they will - because its not Killer "Tweak", but "Killer Update" - give him Snares and Pallets together like Clown For that, they will nerf the Dream Projection / maybe you cant fake it anymore or you need an addon to fake it,…
-
They will nerf the pig.
-
Peanits already confirmed that they wont do what everyone wants: a return of OG Freddy.
-
Dont expect too much. Its still BHVR. So I suggest the following (including the references for Twins, Slinger, Sadako, SM and others): They will decrease the cooldown for the Teleport (I dont think they let us teleport to finished gens or Exit-Gate-Switches) They will give you the ability to switch between Snares and…
-
Oh please @BHVR, dont mess my boy. Freddy DESERVES a GOOD update, not a shitshow. PLEASE! Finally its happening! We will give you the best opinions about Freddy in the January-PTB, right @GeneralV ? The route is clear: Option A: Dream Snares and Dream Pallets Basekit, remove the speed penalty while holding a snare und…
-
I have to agree. I play the event for 3 hours now and actually I think I am already done with it. I will do the archive and thats pretty much it.
-
Freddy says "Hi" to the community.
-
If I would be surprised, I would have written down something. Sadly, but if I tell the truth I dont expect anything anymore from Behaviour. Just imagine we wait for multiple YEARS and then its just a number tweak or so LMAO.
-
Agree. And please remember the devs nerfed DMS from 45sec to 30sec because of a Bug of Merciless Storm. DMS is absolutely fine as it is right now!
-
Always. But hey, the killrates from 6 Freddy-Mains is alright, nothing to do BUT NERFS.
-
Horrible. ANOTHER FREDDY-NERF (Dead Mans Switch no longer triggers when you fake a teleport at a generator for a 2nd, 3rd or 4th time). So its basically a perk for every random killer, not for a unique killer design. Currently, you hook a survivor at the Pain Res, the gen gets blocked. Then, you fake a teleport to another…
-
You are too optimistic. First, they need to "rebalance" Sadako, Twins and Skull Merchant for the 6th time in a year.
-
Well, lets see. BHVR told us that news about a Freddy-Update is coming SOON. 8 weeks later there is nothing. Am I surprised about this? Absolutely NOT!
-
Wait? Lights Out and Chaos Shuffle? Doesnt matter, I need Chaos Shuffle!!!!!!!
-
Maybe Freddy is a surprise… maybe… maybe In the roadmap - as always - you wont find "The Nightmare".
-
In our world. In a world where I start to actually believe that BHVR thinks Freddy is totally fine and they do not understand in the slightest why EVERYONE wants a rework.
-
Hope is all that is left for us… for years. But Hope will die sooner or later too.
-
At this point I would be happy if he receives ANYTHING. Well… I guess a usable Z-Block is all we Freddies can ask for, my mistake. 😋 I will say sorry if they come up with Robert Englund for example as a big surprise on Halloween. But to this day, Im frustrated as hell is the nicest thing I can say about my DBD-Feelings…
-
Reddit: Any plans to rework Freddy or Myers? BHVR-Dev: "We have an update planned for Freddy SOON. Stay tuned". Also BHVR (my own interpretation of these obvious fake-news): "Haha, we fooled you the 34th time now. But stay tuned". Depressing is the most friendly word I can come up with this.
-
Nah its fine honestly. (Trapper needs a bit more help, rest of the roster is fine). For me, there are pallet- and flashlight-saves missing. As survivor, you do gens, rescue teammates, heal and chase. The skillful part is out and needs to get implemented. Then we should take a look whether gens need 70 instead of 60secs to…
-
Its a party-mode. I have seen Default Dwights and Default Megs in my lobbies, while I have over 4.500 hours in the game. The skill gab between one survivor and another one can easily be seen while the match is ongoing. This is mixing everyone together and surely no strict MMR. With strict MMR, I assume we had to wait not…
-
Yeah we always wait 15min for a match, but I dont care, KWF is SO MUCH FUN!
-
Obviously its a cold fix LOL
-
Seven deadly sins and Zeldris here we go
-
Yeah I also mentioned some months ago that you could implement some sort of "Trading Basar" where you can exchange 5 brown addons into 1 yellow addon, 10 brown addons into 1 green addon, 20 brown addon into 1 purple addon and 50 brown addons into 1 iridecent addon for example. Another option would be selling addons you…
-
Actually I like that Ormond and Yamaoka got new variants, because these map were stale as hell. New tiles… well, it kinda refreshs the chases, so I dont mind it.
-
Killer is easy? Well… you need to play 2v8 then. You will probably lose 5 generators for 1 hook, so have fun in the challenge of catching up the gen speed without any gen-perks.
-
Imagine you have a nice little tagteam-down (so 2 killers chase 1 survivor, which leaves 7 survivors on generators, if they are effective) while you lose, lets say, 5 generators at the same time. Sounds definitely fun.
-
If you watched the show closely, you know that this mode is completely broken. In round 2, they probably played around for 30mins+ so the killers could hook every single survivor twice before someone dies. In round 1, you could easily see, how broken Gen-Speed is. Against a just effective group, the killer-duo will…
-
He is the most boring M1-Simulator. Purely bad design. Shame!
-
They are awful. I really hope they revert it.
-
Hey, I want my Donut Delivery over to Germany - with nice Chocolate on it please.
-
I am already worried what they will do to Freddies Ability to fake teleports, which is his best weapon in- and outside of a chase. Besides that, they cant ruin my boy. For Knight, I will test it 5 games in a row and see what happens. If I cant have fun, I will drop him.
-
Freddy-Rework (not only Buffs, because in my opinion his main problem is the identity, not the strenght. Yes, he is not the strongest, but if you know how he works, you can get more good than bad results).
-
having fun
-
Every killer is viable, but some of them are more viable then others. A Trapper will never become as strong as a Blight, because Map Mobility is the most important thing a killer has - or has not. As long as Pallets dont respawn, its always about depleting the enviroment as fast as possible.
-
Here is my personal solution: If you bring an Item and you find out that this perk is in play, remove your item to the edges of the map. That way, the Aurareading-Radius is as minimal as possible.
-
With 64% Killrate, I dont think it will be pure buffs.
-
exactly the way from GeneralV and myself.
-
My dear friend GeneralV and myself have created a - kinda - similar rework for him. This rework is basically a mixture of OG-Freddy (Pull into Dream - everything happens inside the dreamworld) and current Freddy (Alarm-Clocks and Dream Projection stays). It works basically like this: Freddy can only injure survivors that…
-
Yea I played the old version 5 times or so in an old version with 2 other people. Never played him cause I am part of the game since 2021. If thats the case, it wouldnt be good to remove that component. Lets wait und see what the devs have in store.
-
Thats how the combo with Dead Mans Switch works and its the only fun thing he has currently (for me).
-
But the Dream Projection with using Fake-Teleports is a unique thing that I would miss if we go entirely back to OG-Freddy. For me, OG-Freddy without Aurareading, but with the Teleport seems fine. In addition, in Dream Transition survivors should become Incapacitated, so they cannot finish gens in your face while you look…