The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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yup exactly my experience which is why i made this post
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same thing here. idk its just weird
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but after the first match, it all seems to calm down again
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glad im not mental. my past 2 matches i thought the survivors are cheating. like how did they do 4 gens in like 2min. (and yes i had terrible chases aswell lol)
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yeah but they should be in fun gamemodes. that'd teach them a lesson. you gotta do SOMETHING to disencourage that behaviour. noone ares about the 1min and then 5min ban
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because this is a limited gamemode with special rules and if you cant stand those special rules ######### OFF i also dont see anyone who would have a problem with banning toxic aholes from that gamemode unless they are a toxic ahole themselfes, which means they should be banned FROM THE ENTIRE GAME to begin with
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this one all comes down to how the windows/breakable walls spawn on the main building. outside of that, its a decent map for killers id say
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serious question: WHY DID PPL ASK FOR THIS MAP TO RETURN!? i wasnt around when the map existed, but i played it a handful of times on its release day... it sucks. i hate it. its basically the small narrow rooms of rpd, mixed with the pallet count of gideon. what is this map??? its awful. and if you play vs like a slinger…
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it depends on the killer honestly. if you play someone like pig, yeah you might aswell surrender. if you play any killer who doesnt care much about pallets (demo or blight id highlight here) then noone really cares. the map having just 1 window is a bit sad. yeah it technically has the vault thats upstairs going down, but…
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i think that outside of the main building, which can be very strong vs some killers (until walls are broken) this map doesnt offer much safety for survivors. ik the entire right side (if we take saloon is left) is windows and pallets across the entire map, but none of them feel very good
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feels like theres just a big amount of rocks and not much else to the north/east of the main building. even going north/south takes a while to reach any tiles.
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would like to know aswell tbh.
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whats sandbox?
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i get that and imo its more benifical to wait a bit and slam the unhooker into the unhooked, but its kinda weird that going too early is basically just a punishement for you
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im aware of that fact, but it seems too specific for this to happen all the time. "ash 4 to irid 2? nah youre good man, take some really hard matches" "irid 1? yeah heres ppl that sometimes have less than 50 hours" and it makes no sense cause i OFTEN get 3k or 4k's when im ON THE WAY to irid 1. just AT irid 1, it feels…
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youtubers told me that every survivor shares the same hitbox (they said jeff/bill are basically the perfect visual for the hitbox) so thats why hatches tend to hit female chars when they arent anywhere near. cause the hitbox is way bigger than youd think. which also explains why revealing ghostface as female survivors is…
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its time to FIX DH on eu servers. literally impossible to use this as a counteract perk, needs to be used as prediction due to server lag
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youre joking right? you can see her entire skull which is just weirdly colored
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you realize the first screenshot is literally from my ingame view right?