Katana314

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Katana314
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  • I've been playing a lot of killer recently. I wouldn't necessarily say that DH is overpowered, but I kind of start to get the hate. To be clear, I at least recognize that as a survivor, it can actually be a lot of fun - even if that fun is at the killer's expense a little bit. I recognize that things like Borrowed Time,…
  • I don't...really understand what this means. If I am killer, and someone is a meter away going for an unhook, I just hit them. It's free pressure on two people - even if the timer's paused, it's someone not doing generators. It's also easy to provide an exception for the hook timer pause if the killer is in chase -…
  • I mean, whatever else you may believe, sitting on a hook or on the ground all game doesn't teach a survivor anything about how to play. I agree that a really good team can punish hook camping, but you have to build game mechanics that encourage the playstyle you want. It's not just about balance, and it's not necessarily…
  • I am actually surprised that more people don't locker against CI. When I use it on Oni (I don't have many gen slowing perks) I can usually catch someone wandering out in the open looking for a different generator. I used to think the good principle would be to only check the available generators, but I do find myself being…
  • One time in early ranks; I knew the game pretty well from many survivor matches, but had to progress through the really simple ranks. Some early survivors try to fast-enter lockers in the hopes that I won't figure it out (scratch marks, noise, etc). One time when such a person (who had already been hooked) did this, I…
  • I really do think the two-floor maps need adjustments to game mechanics so that the radius effects are more "pill-shaped" rather than sphere-shaped. Strategy-wise, being on the second floor is very far from the first floor, so it shouldn't be easy pressure going through a ceiling. It also makes the terror radius kind of…
  • I generally agree with a lot of these being issues; in many cases not "strategically overall" (eg, tournament rules, people won't bother running Borrowed Time because camping the hook isn't a good strategy), but for the sake of player fun. When I was low ranks, I would always run BT because killers would just wander around…
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