KateMain86

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KateMain86
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  • I noticed that too. I hope this becomes the norm with cosmetics going forward. Being able to mix and match them is something I think a lot of players value. My current Sable look has cosmetics from 3 different outfits that go so well together they could literally be a unique outfit for her.
  • Yea I can't get excited about anything that comes out of WOTC anymore. A once great company now easily forgotten.
  • I decided to get the red hoodie. Everything they've done with Sable so far has been amazing. She is by far the best original character they've made so far. I think I've gotten Sable in every single match I've played since her release. Sometimes even multiple. Thats a sure sign they did a really good job designing her. I…
  • Survivors can't stop the killer from playing and progressing the game. Killers can stop survivors from playing and progressing the game by slugging. This is why killers shouldn't be allowed to leave survivors in the dying state for prolonged periods of time without punishment. We have an unhook progress bar for camping…
  • Of course not. The moment a SWF team sees one of Trapper's traps the game is already instantly in the favor of the survivors. They'll communicate where every trap is.
  • Yes, but I'd prefer the OG Ashley over remake. Either that or go with remake but take that hideous coat off her.
  • You ever thought maybe most people don't care about this and just see the aesthetic value of tumble weeds in an old western setting?
  • I've wanted Ashley Graham to come to DBD since the first Resident Evil chapter. If she ever does I hope they go with her RE4 original design instead of remake's. They changed her character too much in remake that it feels like two different characters. RE4 Remake is a really good game but it doesn't hold the same charm as…
  • This hair is going to start a cult following. 😂
  • Yep, it sure is ridiculous right now. I had hoped the unhook protections would get rid of the problem, but it only suppressed it to an extent.
  • You don't know if the killer is going to tunnel until someone goes for the save. Then it happens and you have 2 survivors involved in that situation while the other 2 survivors don't figure out the situation until its already in the killer's favor. You can only deal with this to an extent in a coordinated SWF group. If…
  • I would argue several killer perks are crutch perks too. No Way Out and Remember Me come to mind. I don't know how you would nerf adrenaline to make it do something that wouldn't cause a million survivor mains to never use the perk again.
  • There is nothing to consider. Survivors left to bleed have no control over the situation unless they have a pick up perk. Even still, the killer is usually right by you especially when you're the last survivor so the perk won't help you. The killer can force all survivors out of the exit gate. There is literally no…
  • Its really the same formula for survivors when new killers come out for the most part. If a killer has a ranged attack that can injure you, the only thing we can do is the same thing we do for every other ranged attack. We can run left or right out in the open or put a wall between us and the killer. This new killer's…
  • The game isn't always easy for killers. I know I like to say how good killers have it in this game a lot but I've also played long enough to see many killers get completely dunked on. A SWF team against a trapper for example will usually have a big advantage because they call out where his traps are with their team.…
  • It is when my time is being wasted by someone else in the game and I want to start the next match. But if you want to talk about what isn't a big deal then you know what else isn't a big deal? My suggestion in the original post.
  • You do realize you're making a non argument over this right? What does this have to do with the killer not being able to find the survivor? I am suggesting an option for the SURVIVOR to be able to leave the match in this situation without penalty. Staying idle for crows isn't going to make the killer pick you up when the…
  • Sitting in the locker is playing the game when you're doing it to avoid a tombstone mori. It is literally the counter play to it. The killer did, in fact, trap the survivor in the locker. They were using a tombstone addon and refused to open the locker to progress the match further. The survivor had no option to continue…
  • The survivor should not be forced to exit the locker and be hit with the tombstone. The killer however had every means to end the match by grabbing the survivor from the locker and refused to do it. That is taking the game hostage. It doesn't matter if they were trying to get an achievement. The survivor is not obligated…
  • I literally crawled to the basement so the killer could have the easiest convenience in hooking me in the last match this happened to me. Any survivor doing what you said won't leave the match because they know what they're doing in preventing the killer from hooking them. That is completely different from the situations I…
  • Yea ultimate weapon was way too powerful in its launch state. It was like giving killers a second power with just a perk.
  • Most of the players I go against using the unknown seem like they've mastered this killer. The unknown is too strong out of the box. The main problem I see with this killer is the debuff from its ranged attack lingering until you stare at the killer long enough to remove it. I think if they simply made this wear off over…
  • Then don't talk to me. Its no secret that certain killer perks, powers and addons are simply OP when used in certain combinations. Pinhead for example can use his strongest addons in combination with a full gen regression build and win with ease. When I start a match and half my team has given up within the first 2 minutes…
  • No thanks. I don't want to deal with this every single match and making the new meta 8 hooks for a 4k.
  • Yea I've had this happen several times to me in the past month or so too.
  • I'm not. Thats why I'm here, in a feedback forum, giving my feedback. The obsession is already a gamble at the start of the match for the most part. I just simply don't want to be the obsession at the END of the match when all I did was hit the ready button. If I get the obsession at the start of the match thats fine.…
  • That's not basic! From what I have seen that is her most popular cosmetic combination so far.
  • Where am I? 😄 There's a lot of places in this game you can take some really cool screenshots.
  • I think All Things Wicked is the best chapter since the first Resident Evil chapter. For an original chapter I was very impressed with what we got. Sable is insanely cool. I was sold on the chapter the moment I saw her reveal. I think its a huge W chapter and I hope they continue to put the same love and care into future…
  • This is exactly why having a feedback forum for a video game is good.
  • If they leave this to the report system I feel like its going to be endless false reports mixed in with some genuine ones. They can do that, just like how they could've before, but will they be able to filter out all the bad ones? They messed up by removing leatherface's cosmetics. Now they are held to a standard regarding…
  • So how do you discern the difference between genuine reports of this and those where killer players are reported out of spite? The only way you can as far as I know is if the killer basically admits to it when the match is over. This is problematic from all angles.
  • The point is ranged abilities on new killers is getting old. When will we get another killer like the Trapper? It seems like they just keep taking elements from other killers and making it part of the kit of the new one. The unknown feels like a variation of the Singularity for example. Not really unique but a bit more…
  • Plague's is more tolerable because it requires more buildup to directly damage survivors. My only issue with Plague is it seems almost impossible to dodge her projectile in the open.
  • I can definitely see them doing a "Best Friends" collection of sorts with them. Kind of like how they do cosplay outfits with Feng.
  • I'm not this entirely anti killer survivor main you think I am. In fact I think most killers in the game are fine as they are and some could even use a buff. Its just specific things I take issue with. Certain perk combos for example or a killer power giving too much leverage in chase situations. I don't want killer mains…
  • You are assuming every situation this happens the survivor is not injured and not already inflicted with weakness. In many situations, its literally just 1 hit.
  • No. This is how I respond to things that are unfair and unbalanced in the game. I have 3200+ hours played in DBD. I think I know the basics well enough at this point. If a new killer comes out and on day 1 is getting 4k with 4-5 gens up match after match then that to me is a problem. Whether it be matchmaking, killer being…
  • I really do feel like people read way too much into this and look for problems that do not exist. If people look at the unknown killer and think anything other than scary monster then thats on them and not a problem with the character.
  • The hoodies are awesome. I like how they have a more clear visual of her face with unique makeup compared to her default. The cat ears with spikes looks super wicked, like the chapter. 😁 I'll probably add that to my outfit because I bet they will also go really good with future cosmetics. I love being able to mix and match…
  • The UVX ranged power is too much. It shouldn't be able to down survivors. Chases against this killer are not fun, and usually end fast because of this power. I saw way too many early 4ks on day 1 of this killer being out.
  • Well, I think it would be inconsistent for them not to given how they handled leatherface's cosmetic. I completely disagreed with that choice, but if thats how they're going to approach this stuff then I guess we'll see.
  • I think Sable will be getting a lot of cosmetics in the near future. I am very impressed with how well they designed her. They even gave her voice lines so they really went all out with this character. I hope they continue to put the same effort into future original characters.
  • I'm definitely going to get both of the leather outfits for her. I wish they had an all white version of it. Maybe in a future rift perhaps. 😀
  • Sable has 7 head, 11 torso and 11 leg cosmetics you can mix and match. Her recolors are really good because they go well with her very rare outfits in the shop. They also match well with uncommon sets too. I've seen combinations of all 3 rarities mixed and matched all day. Obviously she isn't going to launch with a lot of…
  • So what is the problem here? A bias in this regard is a good thing for them. Sable is an insanely popular survivor which means she is very marketable. The whole point of these characters is to make money for the company. Why should they do anything other than focus on what is the most appealing things for the best sales?…
  • This has pretty much been my experience with the game all day. You shouldn't be able to down 4 survivors this fast and leave them on the ground like this.
  • Strange that is even a factor, considering you don't even pip as killer if you 4k too fast. At least you don't in the higher ranks as far as I remember.
  • Really? In my experience its been M1, chase begins, get downed 3 seconds later from his ranged attack. Am I just going up against the cheaters or am I missing something here? This killer is overpowered. He has too much in his kit. Survivors being able to dispell his clones isn't enough. In fact I don't even really care…
  • No. I just want the game to be fair and to be able to run from killers for more than 3 seconds before being downed by a ranged splash damage attack. This has become the new norm with killers with giving them chase control abilities. Plague is more balanced in this regard because she has to collect charges for her power to…
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