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Kreggy_Frueder910

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Kreggy_Frueder910
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  • I'm currently working on a pitch for an "Amnesia: The Dark Descent" themed chapter. I'm having trouble thinking of good perk ideas for the Gatherer, but I came up with these 3 perks for Daniel: DISCOVERY: When you cleanse a totem, the aura of another random totem will be revealed to you for 20/25/30 seconds. CARRY ON:…
  • I literally have 6 far generators in my FOV in this screenshot, but while in-game I can barely see where I can teleport to.
  • Insidious: After hooking a survivor, gain the Undetectable status effect for 8/9/10 seconds. That is without a doubt the best way to rework insidious. It's simple, it counters Kindred and instant Borrowed Time unhooks for a limited amount of time, and killers can have another stealth perk that doesn't promote hard camping.…
  • All your ideas are convoluted and terriible. Here's how the Insidious rework SHOULD GO: Insidious: After hooking a survivor, you gain the Undetectable status effect for 8/9/10 seconds. There! A balanced perk that is simple, counters Kindred and instant Borrowed Time saves, and doesn't promote hard camping the hook. I…
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