The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm currently working on a pitch for an "Amnesia: The Dark Descent" themed chapter. I'm having trouble thinking of good perk ideas for the Gatherer, but I came up with these 3 perks for Daniel: DISCOVERY: When you cleanse a totem, the aura of another random totem will be revealed to you for 20/25/30 seconds. CARRY ON:…
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I literally have 6 far generators in my FOV in this screenshot, but while in-game I can barely see where I can teleport to.
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Insidious: After hooking a survivor, gain the Undetectable status effect for 8/9/10 seconds. That is without a doubt the best way to rework insidious. It's simple, it counters Kindred and instant Borrowed Time unhooks for a limited amount of time, and killers can have another stealth perk that doesn't promote hard camping.…
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All your ideas are convoluted and terriible. Here's how the Insidious rework SHOULD GO: Insidious: After hooking a survivor, you gain the Undetectable status effect for 8/9/10 seconds. There! A balanced perk that is simple, counters Kindred and instant Borrowed Time saves, and doesn't promote hard camping the hook. I…