Kruddimus

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Kruddimus
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  • It's from Nightlight, basically people upload screenshots of their scoreboards after matches and that compiles what perks were being used. It's about as accurate as you can get without being able to see the raw data directly from the game itself.
  • Damn, I missed a trick lmfao.
  • Variety is the spice of life, the idea of any sort of forced meta will outstay it's welcome very quickly. As a killer player I don't want to make my Survivor players' games super unfun or boring to play against. I want my matches to be interesting.
  • Take two, I wanted to edit something and for some reason I lost the whole damn reply. UGH, once again this time with feeling! While it may not seem like a lot, PT can still shave off a good amount of time off progression because of how it alters the efficiency calculation on generators. Most gen rush builds will at most…
  • I mean the most efficient way to rush gens is to have 2 people on one and 1 other person on another, the base progression for 2 people on a generator is about 53 seconds when rounding up, PT can bring that down to about 48 seconds which doesn't seem like much but still pairs really well with toolboxes, hyperfocus and build…
  • Oh yeah because consoles got different chapters for free. I always forget that. While that is true, it takes significantly less time for newer Survivors to get Deja Vu and a decent toolbox. Which is the issue, Killers either have to fork out real money or spend significantly longer to get the Killer with Iri shards AND on…
  • Basically Killers like Nurse or Huntress, who were added later but didn't cost money at the time.
  • So from what I've skimmed so far from this conversation I feel like the elephant in the room hasn't been addressed yet, the reason why you see a lot of strong regression perks comes down to two factors, gen efficiency is still too strong even after the changes to the total number of charges and after the penalty for 2…
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