Comments
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Trapper's bag addons are base kit. Wraith moves and lunges faster in base kit. Billy has to rev his chainsaw longer. I'm too scared to touch Nurse. Myers base kit is stronger, but his addons are weaker. Hag has 115% movespeed. Doctor's hallucination doubles don't disappear if a survivor looks away. Huntress hatchet…
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Usage rate of the bottom 10 survivor/killer perks. There are a TON of irrelevant perks in this game.
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You.. DC... against Trapper with pink addons...?
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15 seconds to open exit gate, pig nerf, and endgame collapse mostly being a letdown aside from the hatch standoff removal are all yuck
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Freddy should be able to teleport around objects on the map, such as vaults, chests, and lockers so he can pop out of them and jump scare people. His current power is kinda lame when you think about what Freddy could really do in the movies. If they were to keep it, someone suggested that he could use it to teleport to…
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You should get rewarded for quick chase wins, not punished..
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bhvr do it pls
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Anything for licensed characters (but mostly pig)
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Incorrect. Each trap corresponds to one key in one box. If one of your friends freed themselves at killer shack, another in the corner of the map, and a third in the center, that means you only need to search the fourth box they didn't use successfully. So, in other words, process of elimination.
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I mean.. you have a 25% chance of getting it off in one and a 50% chance of getting it off in two. I hate how her power just randomly ends immediately sometimes. And let's not even mention SWF, who can use this system to find the box by process of elimination.
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Either: Pig's roar comes at the end of an ambush, Increase her speed to 100% (up from 90%) while crouching, or change the way escaping from reverse bear traps works. Rather than assign a box to each trap (SWF can just process of elimination it!!), give the survivor a flat chance of escaping, determined by how many boxes…