Comments
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Mania should increase the chase time required to bloodlust is exchange for being able to break pallets without losing it.
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Tactical Affluence on a distressing doctor would be so broken. It also punished hiding from the killer. As killer, just go to a gen that you know was being worked on and wait a bit at that gen, then any survivor that tried to hide to continue on that gen is now revealed.
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Power - Leader of the Pack In the realm of the Entity, The Alpha was given a new pack. The Alpha sets her wolves to survey areas, watching and waiting for new prey. When a survivor is spotted, a wolf will howl, signaling to The Alpha that they spotted a target for the hunt. If The Alpha is in chase in range of the wolf who…
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One thing to consider with testing as that players will often do things the devs never thought they would do, which results in the breaking of there game.
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Maybe it would work Like PH’s power where it teleports the survivor to the other side of the map.
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Here’s my 2 cent. Yes, there are perks and killers to counter gen rushing. And sometimes it actually works too, not all the time tho, only sometimes. But even tho that’s true, why should be forced to play a killer or run perks just so that I can play the game?
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Lol, at this point it’s just people who are never gonna change their opinion having a pointless argument
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Show me a video of some non-potato survivors getting downed in 2-3 minutes, and for each of those vids I’ll send at least 2 vids of gen-rushing. Nuff said.