The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Very fair map for the most part. Feels like it's in a good place. It is too red which makes following scratch marks and blood difficult to track. Killers also refer to scratch marks that generate on the sidings of buildings/structures. So the random charred texture on some of the buildings cause me to mistake them as…
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Truly awful Killer experience So many, many strong structures. Shack in one corner, car park in the other corner, a jungle gym that sometimes has a pallet or window line up with the strong main building window in the other corner. An obscene amount of safe filler tiles that are interconnected. Main building is an absolute…
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I wouldn't say it favors Survivors. The loops are really weird at times. The jungle gyms sometimes generate nonsensically so that you can't really play it. You exhaust the pallet, and that's about it. Sometimes the bypass is too short so that if you drop the pallet at the wrong time the Killer just moves around and hits…
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I don't think it is Survivor-sided because of two significant problems. The filler loops are generally unsafe. There are a handful of strong spots, but since most fillers are unsafe and most players aren't loop gods, I don't really struggle on this map. If I end up losing, it'll be because of how large it feels. The main…
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Map is generally very balanced. The biggest issue is just the map size. Killers generally don't want to commit to moving from one end to the other, so it is another territorial map. The tiles themselves feel fair.
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It is quite balanced but sometimes the RNG can be strongly in Survivor's favor. I have seen a strong filler tile spawn next to a jungle gym spawn next to Killer shack - all windows lined up so that even bloodlust makes it challenging to get through. I greatly dislike how the map is bottlenecked, and navigating from one…
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The map hinges greatly on RNG. Sometimes there are very few filler tiles and you run out of resources quickly. "Pog" log is really strong, and at the high level you can walk around certain parts of it to lose chase to delay the window blocking. The main building is terrible for Killers. There are multiple good windows, the…
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My most hated map. There are so many strong tiles, that are all connected with strong filler tiles, around a big map, and dark enough for Survivors to stealth in. All the buildings have breakable walls that act as dropped god pallets, you need to break them, except for the main building. If you break the breakable wall…
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Map is mostly fine. From Killer POV, most filler tiles are playable and don't consistently attach to strong jungle gym windows. It is on the large size, so it is particularly bad for Killers that don't have mobility. Map has clear line-of-sight all around the Main Building, so Survivors pre-running can be frustrating. From…