Comments
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Recoil was very integral to balancing the absolutely ballistic rof pre 7.4 Trickster had but most people don't seem to realise this and just want to spray everywhere and be rewarded for it which is a very large reduction in his skill ceiling imo.
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That's not fair to OP at all, they said they liked recoil but are fine with it not coming back.
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OP does not like main event in general, why are people just ignoring what they're saying entirely?
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Disagree. Better lethality + ammo economy more than make up for the nerfs.
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Trickster is punished with less MEs and more reloads as is. OP cares about the surv counterplay a lot imo.
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If you think OPs ideas are garbage why engage? Its fine to agree to disagree. There's nothing constructive coming out of this.
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Its a middle ground between old 30 blade and current 6 though. I feel there's a lack of consideration of the surv experience here, so I'm just going to agree to disagree.
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OPs changes do not gut main event, they make it fairer to acquire and go against. I'd personally make 1 miss = 1 charge lost rather than two if it were up to me.
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Only part of these changes I agree with is the indication ME is charged whether that be a visual, audio or both, and the increased requirement of charges to get into main event. I feel like the rest of the changes are overtuning him quite a bit and further pushing main event combos which is something me and OP really don't…
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But this doesn't prove that 6 is worse than 8. Current throw rate is 1 blade every 0.3 seconds or 3.33333333 blades a second exactly (no rounding, I don't round usually). 0.3*8=2.4 0.3*6=1.8 This would mean that making no changes to throw rate and having it be 6 blades to take a health state, thus, 6 better than 8. I can…
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Then don't compare them. Trickster isn't really comparable to any other killer in DBD honestly. The way he currently is feels like the original implementation of Legion with a ranged attack.
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I cannot imagine many tiles where Huntress gets hits Trickster cannot. He has the fastest projectiles in the game (its afaik impossible to actually make a projectile go faster than his which are 55 m/s), his hitboxes are smaller, and his charge time is exponentially lower.
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I still fail to see how 8 blades are good when its objectively worse than 6.
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Trickster and Huntress can both hit survivors through shack on certain areas (unless the shacks are bugged or something), so I cannot agree with this statement.
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Cause despite me despising its current implementation, at least current main event can knife save a hell of a lot more often than it used to. Huntress is 110, she slows to 3.08 m/s when a hatchet is fully charged, she has partial and full charged power states and she has less health states than trickster does.
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She's one of if not the MOST map dependant killer in DBD though.
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I'm done with this discussion honestly (unless a Community Manager / dev wants clarification on something.)
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I'm aware its intentional. I've made it clear many times why I dislike it and how I'd change it.
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I've already explained several times why I think the way I do. It feels like you're just ignoring / not reading my points honestly.
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Honestly I'm just gonna give up responding to you, you're not really reading or acknowledging anything I say at all and you did this to OP as well. If you want the killer to remain as is, so be it, but I'm no longer gonna waste my time with someone who won't actually have a debate, so I'm just gonna agree to disagree and…
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But OP does not want purely rapid fire gameplay and neither do I and a few others which seems to be the point you're not trying to understand at all.
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I can expand on my above proposed change in a bit greater detail if needed.
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If this were truly anti-rapid fire, your combo in the scenario you gave would surely entirely disappear (which would punish those players with lower accuracy and force you to be careful with your hits, even if rapid firing) since you threw 14 knives, hit 4 and missed the other 10? My Main Event (similar to OPs, some…
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The mechanic is entirely pro rapid fire because more blades hit means higher combos, and we can both agree here that the best way to get the most hits is to backrev the survivor, to minimize the chance of you missing since your target is incredibly close to you.
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Its a really confusing mechanic on paper, and even me explaining it hasn't resulted in the best explanation. It is not explained anywhere in game or in the power description minus on the wiki, to my knowledge either, and thus it should be removed and exclusively used as it used to be: for score events.
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Main Event Combo Duration bonus: +0.5 seconds per Combo Rank The Trickster gains half a second of duration to Main Event for each Combo Rank he achieves by chaining together successful Blade Hits (see below). Combo Times: E Combo: +0.5 seconds D Combo: +1 second C Combo: +1.5 seconds B Combo: +2 seconds A Combo: +2.5…
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If combo was shown on the HUD and it straight up showed your combo grade and showed it dropping when missing I'd agree with you, but as far as I understand, the combo system checks how many knives out of 8 you hit within a 4 second period and awards you the following grades: E: 0.5 second extension D: 1 C: 1.5 B: 2 A: 2.5…
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I'm not sure you understand how the combo mechanic works. You do not lose combo if you miss unless you missed an absolute tonne of knives.
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First point here isn't true, your throw rate would increase if you threw within a certain time period but it used to also increase the recoil from each blade. You could avoid this entirely by throwing within specific intervals I cannot remember off the top of my head (I want to say it was every 0.2 seconds or so but I'm…
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Your second point is just also straight up not true at all, you tap fire at medium range. It's a huge reason why decay at 15 vs decay at 10 makes him feel like an entirely different killer. By all logic you've used, removing main event would be the best option because its something that rewards consecutive hits, which is…
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Rapid fire gameplay is fine if its not something that a kit is trying to force in every situation, but the changes do not allow as much freedom to learn angles and go for those more accurate shots that OP enjoys a lot.
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It honestly doesn't sound like you're even trying to discuss in good faith honestly, it feels like nothing that will be said will ever change your stance, so I'm not entirely sure why you're debating at all really. Those screenshots are unnecessarily nitpicky and detract entirely from the video evidence showing the power…
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To anyone who still keeps making the claim that 8 knives to lacerate is fine and 6 is not, I have a question: If this is true, why was 6 lacerate 15 decay stronger than 8 lacerate 10 decay (the answer isn't the decay time)?
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Trickster also is not rapid-fire only, you need a balance of rapid and non rapid fire, because the better survivors WILL punish your inaccuracy hard.
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Your last point makes zero sense. I don't understand what you're trying to say there. If he by your own admission is not meant to have anything anti rapid fire, then why does the combo mechanic exist, which btw rewards consecutive hits with main event duration extensions?
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55 m/s is also not slow at all, its faster than a double flight speed huntress (which if my math is correct clocks in at 52 m/s for charged throws).
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Not comparable killers at all. Huntress takes health states on hit, trickster builds up his damage over time.
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The intention of Main Event was to make it a reward for extremely high accuracy, and now it just rewards you for the bare minimum. I can miss 36 knives in a row but as long as I just backrev you and hit 8, I get what is basically a free down despite missing literally 81.81% of my ammo capacity.
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In every single clip I've watched of new trickster, I have been able to pinpoint the exact moment 6 blades would lose a health state. I've watched survivors make it to an entirely new tile because of the 8 hit requirement. It is not fair to compare old main event to new in this way due to the massive difference in…
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Your main event snowball is also objectively worse unless you take an addon (you were never forced to take an addon before to improve the snowball, you just had good snowball potential due to the much healthier and larger requirement), because your main event duration was halfed and you're forced to play around a combo…
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If you are forced to use main event for the downs and you are given main event in every single chase, my argument will STILL remain that its a bad change. Survivors are given no audio or visual cue that main event is charged at all, and cannot use the information they do not have to counterplay it like going into a locker,…
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They tend to also give those weapons recoil which was removed entirely from this killer and which was a huge balancing component of them as well. I'm not asking for someone to have 100% accuracy, that is of course an unrealistic ask and a point I agree with you on, and this is why my main event change involves a…
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To say it was also perfect on PTB is imo ignoring the survivor experience against trickster, because the main event being more often change is still an abject failure and will remain until there's a penalty for missing via charges lost.
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4 blades a second with 6 knives to lacerate would be absolutely HORRIBLE to play against, so having it 3 a second with 6 laceration is a better spot overall.
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8 knives to lacerate is still a nerf. My stance will never change on this.
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And if people are struggling against teamed up survivors, that suggests they still have things to learn with Trickster no?
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If the entire point of the rework is rapid fire gameplay, how would rewarding consecutive hits be a bad thing? This point makes zero sense imo. And reminder: Main Event throws less blades overall, so the rapid fire gameplay point / idea has effectively failed entirely.
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He's not meant to just spam everywhere, this is a huge misconception I keep seeing. You're meant to have a balance of tap, burst and spraying, tapping when at tiles with LOS blockers but areas you can fire through, bursting at medium range and full auto spraying at point blank. BHVR's intention was to supposedly make him…
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But its not the same at all, he's punished way less for spamming than he used to be.
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It would reward accuracy. Why would it be a problem that missing is punished when main event overall would be still proccing more often (I maintain my stance it REALLY shouldn't) compared to pre 7.4.0?