The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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i was genuine. like, if there was a personal bonus you could get from being the surivor to do it, it would make cleansing even more interesting. something to fight to do first, without knowing what each is.
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it would have immense consequences on que times for people with faster connections if this is actually a huge problem.
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obviously yes, survivor also needs some additional changes to make it less stale, but i'd argue it's already less stale than the standard mode. i'm sure every itteration will have those kinds of changes.
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Again, this punishes people for not having the money to spend on crazy fast internet.
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3-genning you say?
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Maybe they could even be rewarded for dealing with them, like a small bonus relating to each one cleansed.
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I don't think this is possible to do on any level that doesn't just favor people that can afford to pay for better connections.
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I don't think i saw anyone mention this here, but it intentionally turns off once the generators are repaired and the gates are powered, which re-itterates the fact that camping is considered valid, and by the end of the match face camping is encouraged and the only expected thing of the killer when they have a hooked…
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I'm fairly certain it used to be lower and attched before, so this is definitely a bug
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An option like this would desentivise players from buying cosmetics, since there's no guarantee other players will see it.
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Then don't link them then? if the accounts belong to different family members you shouldn't link them onto one behavior account
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Ultimately, it would be seen as punishing one side for doing well, regaredless of what or how it was done.
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My assumption based on the word use is that it means that the bio pod starts facing the survivor if it has line of sight for the first frame of controlling it, not that it'll do all the work.
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I believe every killer has the same hitbox for their basic attack
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I did some testing with a friend in customs and it seems if perfectly timed a survivor can drop a pallet after it lifts before vecna can swing. or in this instance, both parties spamming either attack or drop pallet until someone wins the exchange.
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I'm on pc, every match i've tried on both sides it's been like the air itself was fighting against movement, regardless of distance from obsticals at entirely random intervals, with no ping status implying a bad connection, even in custom games.
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Can confirm, very irritating and has occured in every match i've used the Singularity
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The 'hug tech' is simply facing your view in an angle against a wall as you charge slice and dice so you can us the max 90% turn towards the end of the dash, anyone can do that. And if anything sticks out of the wall, it stops you in your tracks.
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So, you want skull merchant to have to three gen?
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The recently shared stats posted have chucky with the 19th highest killrate, with him having the exact average of 58%, which is slightly lower than the goal of 60%. To me, it seems that those aspects of him (the 'hug tech' and scamper) aren't very noteworthy.
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I think it's a bug with blinds in general, since i've seen this bug happen in killer gameplay vids of chucky in all of that killer's skins, with different perks. Though, i have not personally experianced the bug.
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I've heard this if i sit looking through a biopod for a bit even without leaving, though it has been a bit since i last heard it. The timing might just be random or it might mean something, not sure.
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There is a global audio sting everytime the Xenomorph enters crawler mode and gets burnt out of it. Entering crawler mode sounds like a string instrument of some sort, and losing it sounds like horns of some sort. Again, it's global for all survivors and the killer. I noticed this both while playing and in videos from…