The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I'm a little disappointed to not see any changes to doctors hallucinations. I think it's such a cool and underutilised aspect of his power that needs a polish. Maybe if you make them chase survivors and try to attack them like knights guards, but then when they try to attack the hallucination disappears. I think this would…
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webs can be destroyed and take time for the killer to replace. the counterplay is you can just run through them all in like five seconds if they're all in one area but it'll take longer for the killer to place them back
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another one, Futile effort: downing a survivor withing a certain vicinity of a hooked survivor causes the survivor on the hook to progress faster
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Xenomorph: reinforced turrets turrets now take two hits to destroy, however survivors will take 15 seconds to set them up and will be severely hindered whilst carrying them think of it like a risk reward, its much easier for xeno to catch/interupt survivors setting up turrets, but if they manage to pull it off they're alot…
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Doctor and freddy to do the fake doctor build but better. Freddy makes them oblivious and then the doctor just stands still and blends in with the illusions to get free hits
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I've always loved doctor, His lore is disturbing and dark as all killer's should be. His chase music and his laugh is really fitting for the insanity aspect of his character. But most of all I love how he lends himself to a chaotic playstyle. My favourite way to play the game is to throw so much at the survivors that they…
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i think they've brought a lot of good changes in this update, but i agree that i was surprised to hear nothing about MFT.