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LunarApoc

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LunarApoc
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  • Camping and tunneling is indeed an unsatisfying way to play and it shouldn't happen but it is often the only way for the killer to create enough pressure to win. I think that should the unbalancing issues which reward such things would be resolved, then it wouldn't be necessary to take such drastic measures against it.…
  • The hatch offerings are ######### because the hatch is an already ######### mechanic. The basement offerings are ######### because they are only used for basement builds which are ######### playstyles. The realm offering is fantastic and makes it worth the other 2 because it is so satisfying to see someone try to send a…
  • As a rank 1 survivor and killer, I see a lot of the balancing issues that new players don't experience. I would say that if you are just getting into this game that it seems acceptable but as you gain more experience and skill, the gap between how effective a survivor versus how effective a killer can be becomes glaringly…
  • Borrowed time is very useful but is exponentially less when you aren't in a SWF. As someone who values good chases over pipping or escaping, Dead Hard is the most useful for extending chases at high-level solo play.
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