Comments
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Sure it is, how dare I say anything against it
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Ah yes, let's make that 90 seconds actually
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Okay, what about when a survivor with OTR steals a chase that would mean the world to me just because he has 80 second endurance "Just hit him bro" am I right?
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Did you actually seriously say that?
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That's not the flashlight's problem, it's swfs abusing background player, which is ridiculously overpowered
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Huge. Maybe shrink a little and it's brilliant?
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Near perfection
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Horrible. Too bright and colourful, pallets and windows aren't really visible. So confusing too
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Can y'all balance a map properly? You changed little to nothing with the rework
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I hate it on both sides. Go against a clown or cenobite on there and you're dead 99% of the time, meanwhile you can run an m1 killer for a good amount there. Also super huge
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The map is huge, weird loops and so much red. I don't know why you keep making humongous ass maps. Also, it's not fun against huntress and slinger because they can shoot over those short loops
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This is actually the best solution for this issue. I absolutely hate when the gates open and they're either hiding the whole EGC, or just waiting for me to watch them leave (for some reason) or teabag. On both gates. Just leave dude. But yeah, this would be very nice to have, actually
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I'm okay with the 60 second timer, but just the stun time NEEDS to be 5 seconds like come on
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4 is just a regular grasp escape, 5 should be a "you tunneled and you're punished for it now" it should be PUNISHING, not encouraging the killer to go right after DS back to tunneling
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I don't have a problem with old pop
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I absolutely encourage side objectives like chests, totems and stupid archives, but then again, items were nerfed heavily, totems don't need to be done unless a hex is in the play, I'm all for like shortening the times for side objectives like dull totems or chests, halving them even, would help a lot and encourage people…
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Don't you find it stupid that depending on RNG you can lose 3 gens in 1 chase or none? Because I do
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If that's the case, they should implement a mechanic where if the survivors goes 2nd stage or dies on hook and if the killer is nowhere near, that should reward the killer
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I don't think it's gonna change much, however I think it's mostly up to the community to disregard that imaginary win condition. Having some rewards based on healthy gameplay in the game itself would be nice too
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I'm good at killer, but I'm stronger at survivor. I don't see how these changes would be terrible, care to explain?
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You can just remove hook grabs to balance it out, but sure 😂
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I main Ghostface and I think Spine Chill should have been reverted by now. It's useless now. Looking to the side was counterplay
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That's all I'm asking for. 3 seconds is way too little.
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I don't feel BHVR wants to make exceptions. (I say that then remember they nerfed Awakened Awareness because of nurse)
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Nerf off the record. I hate that perk anyway
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4 and the survivor has 0 stagger when falling from the killer's shoulder
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Because many killers catch up to it quickly. And 3 seconds doesn't even feel punishing at all