MisterTIBS

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MisterTIBS
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  • Nothing to do with Steam Beta, not got it on. Logitech mouse, this just happened to me for first time, possibly 4 hours into playing like others have suggested (definitely more than 2 games.) Everything beyond being in the game = fine, but as soon as able to rotate camera once game starts it's just slow as treacle. Not…
    in DPI Bug Comment by MisterTIBS March 2021
  • Twice seen this regarding 2nd point, Alt-F4 only option.
  • IIRC Plague loses her power on a pallet stun, right? I think same should apply to Oni, and I'd add in Head Ons to that.
  • Used to like him, opinions are valid, he's good at both sides, wouldn't say killer biased (last time of watching, maybe that changed), and have thanked previously for his teachings which were really helpful (just general commentary while playing), but turned off due to all kinds of shaming he'd do on stream, most of which…
  • By design, I believe, though makes me wonder how we're meant to get a Steam64ID for a cheating killer now *rubs chin*
  • I was getting that prior to taking 4 months away from the game, if you mean the one at rank reset? Minor irritant in my case, it didn't have any impact on the actual rank update itself.
  • So come endgame, with one survivor remaining and the hatch closed, do feel free to explain how the remaining survivor has any chance at all of opening an exit gate?
  • Anyway, I'm done, it's clear that there are far too many who play the game who think only of themselves and their own way of playing and have absolutely zero room for a mechanic being added which would SOLELY be to disrupt arguably the ONE perk in the game which (ultimately) is unable to be countered regardless of how well…
  • Heard of Poker?
  • You think I'm saying this cos I just played a game where it came into it? Bless. I think beyond the end of the nose on my own face, unlike some apparently ;)
  • Yeah, and little arrows pointing them out on the screen, seems like you'd be all for that too.
  • Horrordude, your mind is so open, Moses would've had nothing on you, clearly.
  • The point is that there are different ways of playing the game - one of which is stealth. So you could be the one survivor on the team who outplays the killer for the entire game, never being seen (which already will see you not rewarded for that in the way a survivor who runs straight up to a killer and throws every…
  • So you're in a team with 3 potatoes and that = "you got outplayed"? Riiiight, 6000 IQ answer right there.
  • "Survivors using DS usually suck so you end up finding them again while going after other Survivors" You realise that survivors running DS will very likely WANT you to get them again before it's out, right, and so you "finding them again" is quite likely more along the lines of "they run straight at you again" to take the…
  • But what good is that to you if you're the last survivor and the killer has kicked the hatch closed?
  • My two pennies, I love the anti-tunnel effect of it and it's true that all the killer currently needs to do is not pick you up again within 60 seconds of being unhooked, which for the most part is completely fair imo. My suggestion would be for it to cancel out that 60 second timer in the following three scenarios: The…
  • You're missing the point - the EGC is about stopping the game going on forever when all you want is for it to be done with (both sides) but in it's current state killers are the ones holding the game up (more often than not) by slugging the 3rd survivor so the EGC never starts - either you finish the gens (unlikely) OR…
  • Alternatively, if the killer closes the hatch then make the gens available again - if the survivor gets a gen done, hatch re-opens. This way, killer patrolling the gates only leaves himself open to said gen being done and hatch escape a possibility (without need for a key.)
  • Just 'used' it (Head On) in 3 games (running Dead Hard, Quick and Quiet, Head On, and DS each game), 1 basement locker fail in each of the first two BUT Q&Q kicked in upon jumping out (which would suggest I 'rushed' out as required), and the 3rd game was in a normal outdoors locker and finally decided to work. Yep,…
  • Yep, that's the approach I've been taking (where applicable), though teammates open other exit so yeah, more do this please. @OP, I agree that maybe unhooking a survivor during EGC could maybe add 20-30 secs back on the timer, but my main issue with it is when you're the last survivor and the killer already knows where the…
  • I like the idea of it blocking other stuff and not just the exits but like Kiskashi said, the length of time it's up is really the main issue with it; scenario, Lery's, you hook one just inside the main map near the exit gate, all 3 other survivors are at the exit, whether it's NOED or whatever you manage to down ALL 3 of…
  • @Entità - if the killer was literally stood in front of you then the 45° cone would be at it's smallest, not sure how the game works that close up but it would maybe make sense that they'd have to be in centre of your camera view rather than to the side a bit when that close? (I might not be understanding exactly how you…
  • @aarongai - killer is one player, survivors are 4 (well, prior to this patch at least), so 4 survs can take an insta-heal each, along with their Borrowed Time, Adrenaline, and all that other crap. As a killer player, I'd be happy for there to be an item which countered a Mori, even if only just for the first unhook so…
  • Only read the OP and couple of comments after. Agree that stealth play should be rewarded more - you could play a whole game, do gens, avoid getting seen by the killer a single time, make saves, escape via hatch or whatever and still not get a pip cos you had no chase points etc. Also, think Insidious Leatherface, camps…
  • So, I was just thinking - not sure of the mechanics or perks etc, but the idea of a Grim Reaper as killer could be something worth putting in the game, right? Maybe perks could include something like a 'Chill' effect which maybe either does similar to Doc's fake-chase kinda thing where a survivor (or multiple?) are…
  • Damn HatCreature, that idea sounds golden.. looks golden... it IS golden! Ahem.. But yeah, really good idea right there, I loyk it!
  • Yep, I'm EU and generally get UK, Ireland, Germany, Spain, and Russia, but recently seen a little more from The Americas, Canada, Australia, and a little earlier today I had a game (as a Rank 5 surv) against a Rank 16 killer - and the other 3 (who were SWF) were all rank 8 or less. Definitely something up. I also had to…
  • (and I like the look of the new version in the clip there! Nice)
  • (Very crappy quick job but just to show A use of colour and the win line idea) * https://dpsm.3stadt.com/ <<< This link, on latest Firefox.
  • F me, even the forum has bugs and just ate up the feedback I just tried to leave? Okay, not gonna type all that again so basically I suggested maybe a bit more colour, more central position on screen, and to have a 'Win Line' with 2 rows above and 2 below, and maybe a randomizer for the reel positions of the perks so…
  • Hey, late on this, been a while since I last done a random wheel and now it's apparently lacking anyway, but gave this a try and it's nice, real nice, but you ask for feedback and so here's what I'm seeing is perhaps for the better: a little more colour, maybe also have the 'reels' a little more centered (vertically) and…
  • Would prefer something along the lines of either cosmetics in the store being restricted to minimum devotion levels, or some sort of discount multiplier. If you're playing regularly enough so your devotion is higher than average then chances are BP isn't really much to write home about anyway - nice to have a million to…
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