MonoNinja

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MonoNinja
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  • Well that's the problem with pretty much all multiplayer games. People will abuse it but that's to be expected. This is why things such as muting a player exist in multiplayer games. It's to help weed it out and make it a better experience overall for everyone, rather than just have it reserved for people who group up with…
  • Unfortunately as in every online game this is a problem, oblivious/new players could just simply let you die. This is not a solution to that. This is providing an alternate form of organization and potential to close the gap between SWF and solo Q as much as possible. Like I stated in a previous reply, kindred is good…
  • While perks do exist, they do take up a perk slot. But in your response to the kindred thing, this wouldn't nullify kindred in any way, if it was proximity based chat you wouldn't have map wide comms like SWFs, so kindred could still be very useful for information while spread out. This would just allow for more diverse…
  • Could you elaborate on this please? My goal isn't to nerf SWfs, however, buff Solo Q in a way that could add a different layer to the game to help balance. I understand parties and stuff are private. But a problem like that requires a solution that's not detrimental to the solo Q players.
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