MrPsych

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MrPsych
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  • It is not uncommon for multiple survivors to spawn together near a gen and have them immediately work it. This is fine! Most of the time, this gen is likely located in the corner of the map and may haunt the survivors later when they are down to only 2 gens. As a killer, the beginning is the hardest part. If you want an…
  • It would be great to know this info. But again, maybe they don't want to say the correct numbers just to give people an incentive to not stay around hooked people, or to start calculating how far away they can stand from a hook to still facecamp to an extent. But then, I'm willing to bet people will figure out the…
  • I feel bad because generally, the players who just freeze and give up are not gonna be the kind who just gave you problems in the trial as a killer. If people just do that or I accidentally see the same person always, I will either slug them and let another survivor heal them back or sometimes I just flat out ignore them…
  • As long as your aim is not to rank up at all costs, solo queue isn`t all that bad. You get the odd game once in a while which gets very dire (for reference`s sake, the game had the first survivor kill themselves on hook, and when I got hooked, the last two survivors decided to ######### around in the killer basement doing…
  • You're free to play the game you want, but so do the survivors you face. For better and for worse, you are the GM of a game and the way you play will define the experience the survivors will have playing against you. As a survivor, I like repairing gens because I find the experience chill and calming. Failing that, a chase…
  • Singularity needs to be played as a half setup, half reaction killer. Place pods at critical places to monitor gens or places where survivors will often go by, but don't just stick to that. Otherwise, your power will get 100% countered. Don't hesitate to use its power mid-chase, especially when the survivor is about to get…
  • Gen rushing is just the end result of the killer playing poorly. I had a solo survivor game once where me and every survivor just went on to find a generator of our own and kept working on it nonstop. The killer was dedicated to chasing this one survivor but was unable to win the chase. Instead of moving on to something…
  • I saw a bot take over in one of my killer matches... but then the survivors didn't want to save them. I know they're not real players and all but come on guys.
  • Strange, I'm also EST located and Killer Incentives were 100% for me. At this point it's safe to say I fail to understand how the mechanics of incentives work at all. Personally I like 100% BP incentive because it gets your BP up fast and queue times are almost non existant. You sometimes get a mismatch here and there but…
  • This kind of update is the best thing for Killer Mains. Perpetual 100% BP incentives and so many survivors to sacrifice. I will be doing my part to allow people to enjoy Nicolas Cage.
  • The bots are there to fill in for survivors rage quitting games or unwillingly disconnecting and not as your toy for ranked matches. If you want to see bots in action, play a custom game as killer with bot survivors.
  • Good post. I agree with about all of it. The killer is supposed to be a feared, overpowering foe and yet survivors can lose them just by running circles around a car. You'd see this kind of thing in a comedy, not an horror movie about an omnipotent tentacle monster warping worlds and who organizes trials to see killers…
  • Killer main here, I'd like to chime in and say that for a very short time, DS was well calibrated. 60 seconds of protection that can be nullified by doing a conspicuous action was good. But then they nerfed the stun down to 3 seconds and that's what rendered the perk hard to use at all. Unless you go down in the right…
  • I was wondering "what's so special about hitting skill checks right" but then the ending hit. Good job on keeping your cool.
  • Sadly your post also describes why people don't wanna play as Hux. People don't wanna lose their games due to learning the killer who happens to have a high skill floor (but potentially a high skill ceiling as well). In the end, it boils down to "if i'm to spend a lot of time on a killer, it should be blight or nurse…
  • I think the problem with Blindness is that most of the time, it does nothing. There's only 2 perks in the game which I'd say make the Blindness status work and it is Hex: The Third Seal and Fearmonger. Any addon or perk that says "this inflicts blindness for 30 seconds" might as well do nothing. At least the first perk…
  • Survivors don't wait out on the hatch that often. Don't be a baby. You're asking for fixes on a problem that do not exist. Cocky annoying people will always be annoying and cocky even with a time limit. Let it go and move on.
  • As a killer main, current DS feels too easy to thwart and not an issue. 3 seconds is not long enough of a stun. Bring it back to 5 seconds and the perk will be at a good place.
  • I'm in the same boat as you. I play survivor only every now and then and I rarely see Wesker at all. If anything, my most played against killers nowadays are Ghostface and Knight.
  • Thought I'd just mention how much I'm playing every killer and what I think of em in general. Trapper: I play him every once and then. One of my weaker killers but I love it when plans come together. Grade: C Wraith: Mained him for a while but I got tired of his simplicity eventually. I'll play him sometimes. Grade: C…
  • The big deal breaker to me is that Dramaturgy will not make you invulnerable as Dead Hard would. That alone makes the perk a million times more fair. Also, people will need to make a choice between running Dramaturgy and Made For This because both perks will not work well together. Dramaturgy makes you exhausted, which in…
  • Skull Merchant because her design is so goddamned bad and encourages boring gameplay. Dredge because Nightfall makes me physically sick due to how much I must squint at the screen to see anything. Ghostface because I see him in over the third of my games and I never do well against him. People who complain about facing…
  • Survivor: Any Means Necessary. I'm bad at chases and tend to be quick on dropping pallets. When the killer doesn't bother breaking them, I will most definitely reset all of those dropped pallets. Finally, there's nothing funnier than stunning a killer with a freshly reset pallet. Killer: Trail of Torment This perk is so…
  • I had no idea about that whole "camera going down after a hit" thing, so I looked it up and oooof. Please don't let this go live. Forcing any kind of camera movement against your will is something that will likely make players motion sick. If people were sick playing Doom in 1993 with the bobbing and weaving feeling,…
  • I feel the latest buffs on Singularity has done him good. He's in a good place now. The thing is, he has quite the learning curve. My first few matches with him were really rough and I barely could use his power well, but nowadays I feel more comfortable monitoring survivors, switching to biopods to shoot survivors and…
  • Monitor and Abuse will change the way you use Static Blast. Instead of using it to locate survivors when you don't have a lead on anyone or during downtime, you wait to go in a chase, which will then jack up your terror radius. Then, your Static Blast will have a much bigger range and you'll be able to apply madness much…
    in Chase perks Comment by MrPsych June 2023
  • To me, Singularity is what Skull Merchant should have been. He's a surveillance/tracking killer with a very interesting (albeit hard to use) chase power. It also helps you have far more agency and control over the use of his power and it doesn't feel boring and passive like SM's. I also love his art direction and design,…
  • Sprint Burst could be handy when used right. Slowly walk away from the killer then sprint away as they go for the hit. Of course this might not work on more seasoned killers, but it's worth trying.
  • Poor doggos are all in the F tier. Hopefully we get better looking and playing perks with dog icons :(
  • Nothing. I wanted to P3 Singularity so that every killer perk would be unlocked at max level. At least I'll get to play during this anniversary!
  • If you don't want survivors to repair generators quickly, chase survivors off the gens. Injure them and make their prospect of repairing a generator more risky. Don't chase survivors that are leading you nowhere until the end of time. If generators are done fast, it means you have failed as a killer. Don't be a pushover.
  • I don't like Skull Merchant but I especially dislike selfish people like you who tell people how they should play the game. Just because of that, I hope you get to play against many Skull Merchants. 🙂
  • I never found Any Means Necessary to be a great perk but I have a soft spot for it and I like running it. Thanks for reminding me it's back.
  • As a typical 115% speed M1 killer, I feel MFT doesn't make as big an impact that some people would imply, but 110% speed is another story. Hag in particular is feeling bad about this perk, not that she needs any pity though. Maybe 2% haste would be a number people would feel not as strongly about without nerfing the perk…
  • First time I ever heard anyone call Lery's survivor-sided. If anything this map is mostly killer-sided. Not the best map for mobility but a lot of killers do thrive on this map. The Game has a lot of pallets but I hardly would call it survivor sided either. Why? Because once the pallets are gone, the survivors have…
  • SURVIVOR Hoarder: Survivor can carry two items at once. Press the Active Ability button to switch items. Carrying two items do slightly lower your agility; medium and fast vault speed is reduced by 10%. Relentless: The killer's mistakes motivate you to stay focused. When the killer misses a basic attack against you, gain…
  • I don`t face Wesker that much on a regular basis but I like seeing him every time. Sadly this game community is full of sour grapes who have to tell everyone they hate everything and everyone.
  • Nothing. I genuinely don't understand this thread at all. Heck, Clown used to have slowdown when he threw bottles! Clown's had nothing but buffs ever since he came out and he's not in a bad place right now.
  • I don't miss Dead Hard in the slightest. Give me Sprint Burst and Lithe any time of the day. Having to bait out Dead Hard for every survivor was a drag, especially when the whole team would have Dead Hard equipped.
  • Prestiging didn't cost BP by itself, but that would make you lose every perk and item the character had. Getting all that stuff back, especially with the higher BP prices, would cost way more than 20k BP. I will happily stick with the new system, thank you.
  • That's a quote for the ages if I've seen one. In all seriousness, I don't think multiplayer games are for you? Between your posts and your username, it really doesn't look like you've played for long. Or maybe you're a weird gimmick account, judging by your username. Have you even played killer? You should try it out, it's…
  • 75% killer 25% survivor here. I just prefer killer gameplay in overall and I tend to play the role with a BP incentive on it. Sadly, my job keeps me away from survivor friendly hours so killer is all I mostly play. I still wish that everyone took the time to understand both sides of DBD because I swear we'd get way less…
  • I don't know the guy but I heard nothing but good things about him. What a tragedy.
  • Still feel like this would be better suited for hook sabotage gameplay than repairing gens. BNPs are a one time use only item and perks don't bring them back. Engineer's Toolbox may give a big speed boost but is limited to only 16 charges. Otherwise you get Alex's Tools, which suck at repairing gens but wreck hooks super…
  • I still think Built to Last will be a stronger perk on the grounds that you can reuse it multiple times per trial and also works on medkits. /me thinks you're overexaggerating a bit.
  • The thought actually just hit me. The Entity's realm is clearly supernatural and outworldly things are happening during the trials. So here I am wondering, what if the Entity just teleports away unhooked survivors to a safe space? When the survivor is freed up, they get brought back to a spawn point which is the furthest…
  • I'd say him losing Lightburn moved him up to B-tier. But he kinda has the same problem as Legion; he gets the first hit on survivors effortlessly, but will typically struggle to finish the job and get downs due to a poor chase power. He's definitely a solo queue killer right now, but the moment survivors work together, he…
    in Wraith Comment by MrPsych May 2023
  • People say Blight is super loved and everything, but it still took the developers a few years to just get his POV correct. Remember when Blight was only 4 feet tall when you played as him?
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