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N0rmanIn

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N0rmanIn
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  • If we are talking about a Steam hacker and if what he has done deserves a permanent ban, you can go to his Steam profile and if it appears at any time "1 (or more) recorded game ban, 0 day(s) since his last ban", it's because he has been permanently banned. It's the only way I've found to see if the hackers I report have…
  • Looking at the second 0:10 of the video that @xni6_ posted, you can see that Wesker doesn't go through the survivor with his whole body, only with his left side. With lag (by the killer, the survivor or just the server) it may be even more exaggerated. The current problem with the hitbox is that, even without lag, with…
  • I've seen this image in another post on this forum (specifically here: https://forum.deadbydaylight.com/en/discussion/344165/weskers-collision-boxes-before-after-ptb), and looking at the current hitbox, the truth is that it doesn't surprise me that you can pass through survivors.
  • I understand that hitboxes are important and you can't put a very high value, but halving Wesker's hitbox compared to PTB seems too much to me. The hitbox used to be 40cm in the PTB and is now 20cm. I just think they should increase the hitbox to 30cm and slightly increase the speed at which the M2 charges.
  • The hitbox was on the PTB at 40cm and they lowered it to 20cm, right? In my opinion they should do 2 of the following things: Increase the hitbox to 30cm. Increase the charging speed of the M2. Increase the speed at which the M2 recharges. I think that with the first and second changes, the killer would improve a lot and…
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