NarkoTri1er

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NarkoTri1er
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  • people in dbd community simply don't realize that not everybody wants to flex skill difficulty between them and average survivor player in dbd thanks to poor MMR system. People see V1, KnightLight or other top 0.1% players handicapping themselves as much as possible by doing no slugging/camping/tunneling on weak killers…
  • only thing she needs is something like Blindness status effect while charging blinks to prevent her crazy synergy with aura reading perks like NTH and Predator. Otherwise, she's fine as she is
  • Eyrie has the safest fillers out of any other realm.
  • so, we are having soloQ at such an "unfair" state, but the main reasons for it are being gatekept by the same people who play it so often: giving up on hooks/DCing: community is constantly against punishing this kind of griefing and acting like people have full rights to give up if they don't like the match they are…
  • First, the killer stun was 3s, but the animation for the survivor was about 1.4s. So even successfully using this perk only have you about 1.6s of distance, since you were also animation locked (stunned) yourself after activation. there is literally a reason why you are supposed to force a down or grab at specific spots…
  • SBMM, not the fact that it exists, but the fact that it actually...doesn't exist lol
  • even if theoretically soloQ was equalized with SWFs at some point, that would be the state of the game where game would be absolutely unplayable for the killer role, now even at S-tier. But that day will never come since soloQ will still be bottlenecked by players simply refusing to play the game the way it's intended…
  • the side that has opponent's main objective (hooking) in their favor, that obliterates 99% of killer roster on highest skill levels when there are 0 restrictions on both sides builds wise, but then average player from that side complains about the game being opponent sided because they straight up refuse to learn how to…
  • at the base yes, as a counterplay to the "uhhookable" builds no
  • 3s was literally still very good against almost every killer, nobody is at fault for you not realizing it's skill floor and not knowing how to force a down at a beneficial tile instead of an open space/deadzone. Only way DS should've been buffed is to prevent killer from using their power for like ~3s after stun animation…
  • mentality that could first be seen in fortnite, your opponent doesn't play for fun because they don't give you hundreds of other chances when you make a mistake, but if they goof off with you, they deserve to lose the match, but at least get a "+rep" from you like it's something better than a win
  • he needs a huge tweak to empower his stalking mechanic and discourage the "Chaseface" strategy since he is a killer meant for ambush downs
  • bleedout kill doesn't count as a kill, bleeding 4 survivors out = 0k
  • christmas spirit arrived
  • my fun factor in playing survivor is tied to improving my chase and macro gameplay, meaning i won't really care about what gameplay style killer uses until it's bleeding out just in an attempt to be a jerk
  • please list me complaints made by killer players in the last 365 days vs. complaints made by survivor players last 365 days and which complaints were acknowledged with new basekit features being implemented
  • i usually consider 3k+hatch or 4k a win, while 3k+ gate is a loss for me (and everything else), while as survivor, i consider 3men through gate as a win
  • ohh wow, nerf an already weak and extremely map dependant killed, just wow
  • so you just confirmed this is nothing but ego thing. You'd just want to unnecessarily waste your opponent's time no matter which side you play just because you want to deny them to finish the match. And i'm talking both about survivors camping the hatch/waiting at the gate and killers intentionally slugging survivors until…
  • it's just a classic strategy people use hoping others eon't watch the charts in order to prove they are just cherrypicking data
  • most of the "killer mains" you are referring to were in favor of improving matchmaking system to prevent such things from happening. Rest of community just said no because they want instant queues rather than accurate ones
  • this has nothing to do with the game being killer sided or not, if people can consistently win with powerless killers, that just tells you everything you have to know about skill of average survivor player
  • can we get to know where is the actual steady decline here? Game is literally constantly fluctuating in terms of peak players/24h, steady decline is nowhere to be seen lol. July was just the anniversary event and active playerbase is usually peaking around that time of the year every single year.
  • i rarely slugged for 4k, but when i did, last survivor intentionally crawled to random spot of the map and forced me to search for them and thus waste so much time for both of us in most of cases
  • and stealth killers are basically the rockbottom of dbd in terms of strength lol. And since when do you need to be .1% of comp players to be any decent in chases? Idk who told you that, but they have been lying to you and quite possibly been holding you back from improving if you are struggling in chases a lot.
  • See this is the issue. The killer mains argue the necessity of it to facilitate their competitive obsessiveness. slugging is not necessity to 4k or to win. go play some scrims against teams that actually know to play the game, or try plating killers like Oni, Twins and Plague (Oni's power literally relies on chaining downs…
  • Im really hoping they do something about it. The only people who complain are die hard killer mains that rely on it. The point is….this is not an Esports game, its a casual game. the game is PvP, meaning it's competitive by nature. Having a competitive game doesn't necessarily mean it's an esports game. And another problem…
  • i really hope we don't get another basekit perk as a bandaid that will just make actually good survivors even stronger, but instead look at the core of slugging problem and do something about it
  • this masterpiece in the base dbd pls
  • if we actually want to talk about giving up vote being a "bad" option, we should actually see what the core of problem with slugging is instead of looking for new ways to reward slugged survivors and punish the killer slugging: slugging for 4k is literally result of hatch mechanic that is extremely outdated and kinda…
  • why? She actually had a skill floor similar to pre-rework Hux, they basically decided to make her way easier to play now, at least kudos for fixing the worst bugs on her
  • it should stay a scourge hook perk. Why? Because that's literally what makes it good (if we exclude bad scourge hook placement rng sometimes). You definitely don't want every hook to be able to proc it because quite often, you'd end up in a situation where you'd waste a token on a gen that is not even 20%. Pure knowledge…
  • she was bugged to oblivion and they only had to fix the bugs on her, idk why they chose to give her so many unnecessary buffs and basically massively lower her insanely high skill floor
  • it is finny because quite often you will see a case of slugging for 4k ending up with slugged survivor intentionally crawling towards a random spot to intentionally waste much more of time time and for them to eventually bleed out after other survivor has been found and hooked
  • instead of just fixing the bugs on her, they just decided to drop the skill floor tremendously, idk what's up with BHVR and killing skill expression of specific killers
  • yes it literally is, in most cases it literally is in the best interests of both you and your teammates to keep you on hook (as long as you don't fall into another hook state/die on hook). How many matches do we need to lose, how many complaints about unbalanced game and killers being OP will we have to issue until we…
  • SBMM is a huge problem for quite some time due to the fact that it's terrible and soft cap is way too easy to reach (meaning accuracy at matchmaking once you hit it is really low because any MMR score hundred s of points higher than that also falls in matchmaking with people that just reached it. On top of that, survivor…
  • tunneling at "5 gens" doesn't exist, it's a made up term made by highly inefficient soloQ teams where: players last very short in chases; teammates are completely allergic to gens; teammates rush for the unhook when first chased survivor gets hooked. If it happens to you, it's pure failure of you and your own team to be…
  • i think they wanted to say that many killer players crutch onto those strategies against bad/average survivors to the point where they completely lose sense of when and how to strategically use them against actually good survivors (pure example proxy camping a survivor without actually placing them onto a hook beneficial…
  • So what I'm hearing is that it is somehow the fault of the other survivors in the lobby that you are actively making the decision to bleed someone out instead of just hooking them and racing the last survivor to the hatch? why would you let RNG take part in match outcome if you can just decide the match outcome yourself?…
  • i'm currently using Agi+Corrupt+Pain Res+Grim (or Eruption instead of Grim) for my Oni winstreak and it's serving me good
  • so...how about some plans to actually make hooking/spreading hooks appealing again then? The whole purpose of those has been killed long ago, and StB is just stomping on their dead bodies atm
  • no thanks, i don't want to wait 10mins in a queue just to play a full-on chaotic mode where there is no strategizing at all
  • tunneling is abusing the weakness of your opponent in terms of not being good enough in chases to waste enough of your time in order to make the chase worth it for their team, so they basically lead their team into an early 3v1. Does it require skill? It does. It does require proper chase skills in order to actually pull…
  • it isn't slugging as a strategy that should be punished, it's bleeding out that needs something as a counterweight to let people be able to at least bleed out faster or vote collective give up when in this situation
  • And all of them are absolutely comp! This is not the evidence you think it is. huge manority of people there literally are in for scrims and 1v1s because they don't find any more fun in pubs due to terrible matchmaking and balance focused purely around it :) The game is designed and balanced around people playing it as a…
  • That is the entirety of your argument against everything that's being said. no, it isn't. Both of which are incompatible with your earlier, boastful assertion that BHVR shares -your- point of view. Guess the devs aren't as on board with your 'tunnelling is necessary and survivors that ask for nerfs to it are just whiners'…
  • your logicc ompletely excluded survivor players who basically grief their team whole match and avoid the killer just so that they can get an easy hatch at the end and think how they "outplayed" killer. It literally has 0 similar points to paying taxes. It's just a poorly done bandaid for something bigger that contributes…
  • people on both sides will usually pretend they are casuals while playing the most busted builds game has to offer in order to maximize their winning chances, nothing new.
  • the worst comparison i've seen so far. slugging for 4k is literally done in order to prevent last survivor being able to get into the pure rng game for hatch. Hatch exists as a nothing but lame mechanic to prevent games going into oblivion in terms of duration . Your comparison absolutely makes 0 sense
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