The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Uh, new survivors ignore pallets and would rather run edge map. New survivors hide in corners while injured waiting for the game to end because they're still in the atmosphere of it all. New players will learn. That's what they have to do with everything. Pentamento exists and I see survivors breaking dull totems when…
-
I mean making an almost useless perk useful is fine. At this point there is just about always a better perk for the slot, I think this applies even in this kick gen, 3 gen meta (I don't play it that often so maybe I'm wrong. Maybe Brutal is now the best for boring game play styles). Ofc other things would have to be…
-
I'm still kind of confused why it got buffed even more then it did. I thought it was fine having a cool-down. It helped you in chase until you got value and then you were on your own for awhile. I constantly see it being used. It's almost like double-triple buffing stuff in a row is a bad idea. It definitely could use the…
-
Both sides need their power levels dropped, no doubt. I've long said having virtually infinite use of 4x Dead Hard's in a match is terrible for the game (for the record I've used Dead Hard maybe twice in thousands of hours. Never likes how it looked or it's rng due to ping n such). I've always thought the idea of having a…